Yearly Archives: 2016

Highlights of the Week

So, you might be asking yourself what the MolaMola group has been upto so far? In today’s blogpost I’ll give you a personal update from our team members.
Until the near end of this week, our programmers have been building Zombie Crawler from scratch, engine and all in C++. However, as it turns out… it might have been a case of biting of more than we could chew, considering our given time frame. In a bold move, our programmers decided to […]

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Program: Graphics

Highlights of the Week

So, you might be asking yourself what the MolaMola group has been upto so far? In today’s blogpost I’ll give you a personal update from our team members.
Until the near end of this week, our programmers have been building Zombie Crawler from scratch, engine and all in C++. However, as it turns out… it might have been a case of biting of more than we could chew, considering our given time frame. In a bold move, our programmers decided to […]

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Program: Graphics

BGP week 4

This week was a little bit chaotic. Early this week we realized we had to shift focus. So about one and a half day went to trying to figure out what our game was. What came out was that we wanted to put more focus on things to do on the island instead of in the jungle.
I have mostly been making buildings for the player to construct. But I also made a shader allowing us to randomize the shirt color of […]

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Program: Graphics

BGP week 4

This week was a little bit chaotic. Early this week we realized we had to shift focus. So about one and a half day went to trying to figure out what our game was. What came out was that we wanted to put more focus on things to do on the island instead of in the jungle.
I have mostly been making buildings for the player to construct. But I also made a shader allowing us to randomize the shirt color of […]

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Program: Graphics

Big Game: Week 4

Week four and halfway through, I managed to finish all the final meshes, UVW maps and textures for all enemies, traps and some random objects which will be included.
Here’s the final results of the traps:


Spiketrap, without normals or emissive to the left.



Bladetrap (with new design), with runes which will show the path the blade is taking. Might be changed later.


Push and pull traps, without emissive to the left. The purple one was changed […]

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Program: Graphics

Big Game: Week 4

Week four and halfway through, I managed to finish all the final meshes, UVW maps and textures for all enemies, traps and some random objects which will be included.
Here’s the final results of the traps:


Spiketrap, without normals or emissive to the left.



Bladetrap (with new design), with runes which will show the path the blade is taking. Might be changed later.


Push and pull traps, without emissive to the left. The purple one was changed […]

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Program: Graphics

Big Game Project – The Beginning

For the last four weeks,  I have been working on a game that will be showcased at the Gotland Game Conference on the 20th of May. We are a group of six students, three programmers and three graphical artists making the game over an eight weeks course called Big Game Project.
In this post I will go into the work I did the first week.
The idea for the game was already finished before this course started, so production began right away. […]

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Program: Graphics

Big Game Project – The Beginning

For the last four weeks,  I have been working on a game that will be showcased at the Gotland Game Conference on the 20th of May. We are a group of six students, three programmers and three graphical artists making the game over an eight weeks course called Big Game Project.
In this post I will go into the work I did the first week.
The idea for the game was already finished before this course started, so production began right away. […]

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Program: Graphics

Game testing and pre Alpha

This week helped me a lot when it comes to realizing my role and what I need to do within the project. As a producer I cannot get to immersed in a simple task for too long. I need to get an overview of the project and once I have that I can see what the project needs in first place and what will work and what not. I realized this while putting together the main scene and could see […]

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Program: Graphics

Game testing and pre Alpha

This week helped me a lot when it comes to realizing my role and what I need to do within the project. As a producer I cannot get to immersed in a simple task for too long. I need to get an overview of the project and once I have that I can see what the project needs in first place and what will work and what not. I realized this while putting together the main scene and could see […]

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Program: Graphics

Symbiosis DevDiary#3

Re-cap
This week have I continued with the environmental and decorative assets such as flowers, grass, vines and moss. The flowers are mostly for adding colour and diversity to the world in addition to the mushrooms. Some of these things will also work as cover-ups of the visible seams between tree trunks and their roots and branches since they are modelled and assembled separately. I have also tried to figure out stones…
Stones
Stones feels like they should be in the 3D Modelling […]

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Program: Graphics

Symbiosis DevDiary#3

Re-cap
This week have I continued with the environmental and decorative assets such as flowers, grass, vines and moss. The flowers are mostly for adding colour and diversity to the world in addition to the mushrooms. Some of these things will also work as cover-ups of the visible seams between tree trunks and their roots and branches since they are modelled and assembled separately. I have also tried to figure out stones…
Stones
Stones feels like they should be in the 3D Modelling […]

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Program: Graphics

Synapse: Big Game Project Post #3

This week I have been sick and as such, I have missed out on a lot of work. With the time I had available to me, I finished the waving animation from the previous post and practiced a bit more tweening from a tutorial. I was supposed to do another animation this week but that was given to another team member in my absence and I have yet to recieve the key frames required for my replacement animation.
That is all […]

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Program: Graphics

Synapse: Big Game Project Post #3

This week I have been sick and as such, I have missed out on a lot of work. With the time I had available to me, I finished the waving animation from the previous post and practiced a bit more tweening from a tutorial. I was supposed to do another animation this week but that was given to another team member in my absence and I have yet to recieve the key frames required for my replacement animation.
That is all […]

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Program: Graphics

Week Four in Production: Playtesting

We are now halfway through development of Zombie Crawler. To be completely honest, this week hasn’t been one of our best, the beginning of the week in particular as things were looking especially grim with no actual gameplay to show. I’m not going to lie to you, we’ve struggled slightly with motivating our team and getting things done.
Don’t get me wrong though, we have a group of passionate and dedicated students, eager to learn and improve. We have resolute faith […]

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Program: Graphics

Week Four in Production: Playtesting

We are now halfway through development of Zombie Crawler. To be completely honest, this week hasn’t been one of our best, the beginning of the week in particular as things were looking especially grim with no actual gameplay to show. I’m not going to lie to you, we’ve struggled slightly with motivating our team and getting things done.
Don’t get me wrong though, we have a group of passionate and dedicated students, eager to learn and improve. We have resolute faith […]

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Program: Graphics

University Projects: Synapse Week 3

This week, I’ve upped the UI And Background to fit the artstyle better. I’ve also implemented and colourized 2 animations

I Cannot upload the animations due to limitations on wordpress and free users.

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Program: Graphics

University Projects: Synapse Week 3

This week, I’ve upped the UI And Background to fit the artstyle better. I’ve also implemented and colourized 2 animations

I Cannot upload the animations due to limitations on wordpress and free users.

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Program: Graphics

Slumber – avatar

We have just decided to call our game Slumber
I’ve been working on our avatar for the last couple of weeks and this is the result:

I’m using Maya for modeling and animations.
A new challenge for me is to create the skeleton from scratch and animate in Maya. It’s the first time I’m animating in Maya so I had to learn how to work in that program. Another time consuming thing was the skinning. If I could redo the skinning process […]

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Program: Graphics

Slumber – avatar

We have just decided to call our game Slumber
I’ve been working on our avatar for the last couple of weeks and this is the result:

I’m using Maya for modeling and animations.
A new challenge for me is to create the skeleton from scratch and animate in Maya. It’s the first time I’m animating in Maya so I had to learn how to work in that program. Another time consuming thing was the skinning. If I could redo the skinning process […]

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Program: Graphics

Sam & Nicole Part 4

This week we have had our ups and downs. Yet, I’ve finished the first-prio backgrounds! The living room, medborgarplatsen + café + club, and school corridor. Since we are still rather early in production we used this free time by the end of the week for me to re-draw the living room to match the style of my other paintings.

Other than that I’ve been working with color matching the backgrounds sharing the same accent colors. Like medborgarplatsen, the café and […]

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Program: Graphics

Sam & Nicole Part 4

This week we have had our ups and downs. Yet, I’ve finished the first-prio backgrounds! The living room, medborgarplatsen + café + club, and school corridor. Since we are still rather early in production we used this free time by the end of the week for me to re-draw the living room to match the style of my other paintings.

Other than that I’ve been working with color matching the backgrounds sharing the same accent colors. Like medborgarplatsen, the café and […]

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Program: Graphics

Designing mechanics

The past week I’ve been concentrating on discussing and reworking our games mechanics as well as building a level for our game.

This is what I’ve been creating, while it might look daunting at first it has a meaning. The green parts are filler woods that block settler movement. Each letter on the map is color coded and represents on of our resources. The green F is for the food resource, brown W’s are for the wood resource, the grey S […]

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Program: Graphics

Designing mechanics

The past week I’ve been concentrating on discussing and reworking our games mechanics as well as building a level for our game.

This is what I’ve been creating, while it might look daunting at first it has a meaning. The green parts are filler woods that block settler movement. Each letter on the map is color coded and represents on of our resources. The green F is for the food resource, brown W’s are for the wood resource, the grey S […]

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Program: Graphics