Raft: Survival

We finally have a working title for our game! Raft: Survival

Because of our late start, we decided to produce as much basic content as possible. This means our game world is currently filled with objects without textures and in some extent, GUI placeholder art. We have focused on having models and art for all the existing features, so that anyone who plays the game will get a complete and coherent experience of what we have. In addition to models and functioning features, our talented artist André Bengtsson have been working on the player character and their animations to give an immersive experience when fishing, building and simply using all the different items.

My next task will be to create the UW maps for the models we have (except the player character). Before I start i will have to go through the models one more time in order to find and fix possible construction errors, but in the meantime, have a look at an example of the raft. It is a scene made in 3DsMax and does not fully represent the finished game, but it displays my models.

 

About Ellen Mellåker

2014  Graphics