White boxing the level
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When planing the level we figured it would be most effective doing it in 3D. With a short production time, there will not be much room for concept art. Using simple shapes a layout of the scene could be done in a short time in the Unreal engine. It is also easy to make changes and try out different designs. The Level would be made up of three area, one forest , a village and a rocky beach. In that order we will also prioritize them during development. Depending on production speed and time, we might do just one area or all three. Here are some pictures of the whitebox level:
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