Ilmarinen
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When all animations for Väinämöinen were completed I duplicated the file I was working in and deleted the sprites used for him. I then replaced them with the sprites created for Ilmarinen. In the Finnish national epic Ilmarinen is the master smith. He is the one who forged the sky, so masterfully that there are no seems or traces of nippers nor hammer, among other magical items. He is also a very close friend of Väinämöinen. Due to some minor differences in the characters anatomy (in terms for sprites) I had to add or delete certain bones in order to make the character ready for animation. Because Spriter allows the animator to duplicate sprites that are assigned to bones, and align the sprites to the position and rotation of that bone in all key-frames in a specific timeline, I had to put in exceedingly less work when it came to actually create animations for Ilmarinen. Due to reasons unknown to me, however, Ilmarinen’s animation file in particular was infested with various bugs. Because of this I had to put in more hours on identifying and overcoming said bugs than I would have been preferable. Since both Väinämöinen and Ilmarinen were playable characters they had to share all animations required to give visual feedback to every action said characters needed to be able to perform. That said, the characters had some unique actions and abilities. Ilmarinen’s unique action was the ability to use his nippers to grab hold of an enemy, making it unable to move or attack. This movement, similar to the jump- and heavy attack animation, was split into three animations for the same reasons. |