Content implementation overload!

This week (last week..(I’m really bad at this)) it was all about implementing the content and less about features. However, one feature was added, from now on the player can ask a friend out on the phone. The point of this is to “come out” to them. Other than that, all that was done was to add as many events as possible in order to have enough stuff for the Beta next week (this week(sorry)).

event

When working, one problem showed up. Since we didn’t have time to make a good dynamic dialogue system for bigger events there are a lot of “if”, “else” and “elif” in the code. Python didn’t like that so eventually, the game crashed because it isn’t optimized for recursion. It crashes to prevent stack overflow. To get around the problem I either had to rewrite all the events with a better system…. Or I just set the recursion limit to a higher number, I’ll just do that. Next week it’s Beta, are we going to be ready?

About Rasmus Lindgren

2014 Programming