Symbiosis DevDiary #6

Polish

The first week of polish has come to an end and even if it always feels like there is so much left to do, I believe we are in step with our goals. I have continued working with shaders and done some experiments in shader forge, even if it feels like most of it won’t make it into the game. Some of them just did not work out as planned, mainly because my lack of experience with the software.

Below is a scene where two of the shaders I have been working on are shown. One is a water shader based on Game Tutors tutorial, but with a few tweaks, and is supposed to be used in both moving streams and small, still ponds. The other is a simple rotator-shader for the water puddle on Terra’s stomach to make it look more alive instead of using animated textures.

About Ellen Mellåker

2014  Graphics