Big Game Project, Week 6.

I’ve been struggling with finding adequate sounds for a walk cycle. It seems most of the available ones that are free to use are recorded outside, with lots of background noise, understandably.

It’s been a problem for me so much that (despite my necessary emergency trip home to stockholm) I will have to record some own sounds in the week and throw them into the game as quickly as possible.

The last sound that I can think of that we need is a glitching sound for when Kei uses her glitch/dash. In this particular problem it’s more of an issue that I don’t know what it should sound like. I’ve been thinking about this for a while but, how does a glitch sound?

Either way…

It’s going to be a stressful last few days. Going back to the island tomorrow (Tuesday) and will work my butt off to make everything acceptable.

About William Persson

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