Big Game Project, Week 5.

This is a late post. Again. My spontaneous bout of stomach illness last week has apparently compromised my immune system because I am now combating a sinus infection/flu hybrid. It is unpleasant.

The week went by abnormally fast, either to my joy or dismay have yet to prove itself.

Sounds are coming along great, as well as music too. I’ve taken liberal help from Alex(ander?) in the staff to help create the music, considering my lackluster composing skills. The rest of the project is coming along nicely too, most of the level is done, and though we have little testing time left I am confident that it will prove to be… sufficient but also… impactful!

Creating these sounds are time-consuming (due to my inexperience), but also fun. There’s a lot of fiddling to do, and again, I’m no expert at sound engineering at all but I believe that they are good enough if not for permanent use then for at least the demo level we will have ready for GGC. Most of the sounds are very digital, but the voice-lines have little to no effects on them. We shall see how it all plays out together.

Speaking of which, GGC is rushing towards us with ludicrous speed. I have no idea what I will manage to have finished at the end of the development period, and then have to do my essay as well… It will be… stressful. There seems to be less information going out about the essay this year around as well. An odd development.

My life has interfered quite heavily with this project. I am lucky to have been given an area that is less time consuming than the other aspects of this project, giving me the time to sort these things out. Peace out.

 

 

About William Persson

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