Synapse: Big Game Project Post #5

So, the project was pretty much deemed a train wreck. We finally got a chance to show off our game and get people to properly play test it, but the players were unimpressed, not only because we were so far behind on implementing our features, but also because the core mechanic of the game just failed to entertain. We had a chat within the group about trying to start over with a new game, but the idea was ultimately rejected by the teachers, so we’re stuck with this project now. Might as well make the best of it.

While the game itself hasn’t showed much promise, we as a group have learned a lot about animation and how not to make games. Our game was so dependant on the animations that the setback on implementing them effectively screwed our schedule.

Anyway, on to what I’ve worked on this week. I’ve continued tweening, and finished up an animation from last week that took far longer than it should have due to some problems with the keyframes. Up until this point, when I would tween, I would have two images that resembled each other enough to make drawing in between them easy, but this time the keyframes where so different that tweening them took much more time to get right. As expected, I had to go back and rework some of the frames because of this.

Other than that, I began making concepts for the nerve paths, the lines which the player will direct to different parts of the brain in order to make the character perform a certain action. I’m going to look into some particle and effect making tutorials for Unity, as we will need to implement them soon.

I had also begun tweening another animation in my downtime, but as it turned out, that one had already been done by another team member, despite me not seeing the assignment labeled under their name. Just goes to show I need to communicate better with my team. The logo I had worked on previously was also abandoned in favor of another one.

Below is one of the concept pulses that I had planned for the nerve paths. The nervepaths currently consist of a series of circles that form a line as you draw across the screen and below is one of the glow effects I’d like to make for it.

pulse gif

 

About Marcus Franzén

2014  Graphics