Big Game: Week 5
|
Since I finished all the character labeled assets last week, I started pitching in with the environmental art. Started out with doing some different kinds of textures for the houses, which turned out like this; They are all created in several different layers so you can easily change the color to whatever you want, for example; The messy stones will act as the ”standard” wall, while the other two will act as decoration on the walls. Like for example, putting them between two ledges on a house to create a break in the looping texture. I also created some small textures for stuff like falltraps and buttons. Here’s an example; This week, we also needed to start working on the logo, so I spent a lot of time sketching different options and then finishing it. Here’s how it turned out;
|






