Game Rooms

This week I worked on creating environments on different levels of the game world. These are accessible through “doors”. The reasoning behind this decision was to solve problems with our split screen in the most time efficient way. If players were to walk up an elevated area, the camera would cause problems due to zooming and splitting. The camera adapts its placement based on the positions of both characters. This would create unwanted angels that would show parts of the world the players were not meant to see. This could be solved in different ways but we did this to get a good result in the quickest way possible. The areas can however be accessed instantaneously without loading times since all the environments take place in the same game scene.

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About Filip Frandsen

2014  Graphics