Big Game Project Week 4

So, the fourth week of development has come to an end. We have finished up some of the graphics in the level and we have completed our first alpha! 

The alpha was not pretty, not the least. We had a lot more polished features that we wanted to implement that we couldn’t because of struggles with SourceTree and a general lack of time. But the alpha is playable, has the general visual style that we strive for and some enemies that you can hack and slash your way through.

This is how the alpha looks. You are not getting a ton of pictures because it looks fairly like what you have already seen.

Capture_2

I have tried working a little bit with Bloom and HDR effects in Unity. As it looks right now it looks more like there is fog on the lens of the camera but soon it should look a lot better if I get my will through!

Capture_1

For the coming week we are focusing on nailing down the combat system and walking, we still have problems with the character walking on ice. I will probably be building the second part of the level and clean up the materials that we use. And se how much optimization that I can make on the level. As of right now the computer is having a hard time showing the level and we want to double its size!

Its gonna be interesting to see how this turns out! See you next week!

 

About Håkan Pettersson

2014  Graphics