Monthly Archives: April 2016

Symbiosis DevDiary#3

Re-cap
This week have I continued with the environmental and decorative assets such as flowers, grass, vines and moss. The flowers are mostly for adding colour and diversity to the world in addition to the mushrooms. Some of these things will also work as cover-ups of the visible seams between tree trunks and their roots and branches since they are modelled and assembled separately. I have also tried to figure out stones…
Stones
Stones feels like they should be in the 3D Modelling […]

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Program: Graphics

Symbiosis DevDiary#3

Re-cap
This week have I continued with the environmental and decorative assets such as flowers, grass, vines and moss. The flowers are mostly for adding colour and diversity to the world in addition to the mushrooms. Some of these things will also work as cover-ups of the visible seams between tree trunks and their roots and branches since they are modelled and assembled separately. I have also tried to figure out stones…
Stones
Stones feels like they should be in the 3D Modelling […]

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Program: Graphics

Synapse: Big Game Project Post #3

This week I have been sick and as such, I have missed out on a lot of work. With the time I had available to me, I finished the waving animation from the previous post and practiced a bit more tweening from a tutorial. I was supposed to do another animation this week but that was given to another team member in my absence and I have yet to recieve the key frames required for my replacement animation.
That is all […]

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Program: Graphics

Synapse: Big Game Project Post #3

This week I have been sick and as such, I have missed out on a lot of work. With the time I had available to me, I finished the waving animation from the previous post and practiced a bit more tweening from a tutorial. I was supposed to do another animation this week but that was given to another team member in my absence and I have yet to recieve the key frames required for my replacement animation.
That is all […]

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Program: Graphics

Week Four in Production: Playtesting

We are now halfway through development of Zombie Crawler. To be completely honest, this week hasn’t been one of our best, the beginning of the week in particular as things were looking especially grim with no actual gameplay to show. I’m not going to lie to you, we’ve struggled slightly with motivating our team and getting things done.
Don’t get me wrong though, we have a group of passionate and dedicated students, eager to learn and improve. We have resolute faith […]

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Program: Graphics

Week Four in Production: Playtesting

We are now halfway through development of Zombie Crawler. To be completely honest, this week hasn’t been one of our best, the beginning of the week in particular as things were looking especially grim with no actual gameplay to show. I’m not going to lie to you, we’ve struggled slightly with motivating our team and getting things done.
Don’t get me wrong though, we have a group of passionate and dedicated students, eager to learn and improve. We have resolute faith […]

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Program: Graphics

University Projects: Synapse Week 3

This week, I’ve upped the UI And Background to fit the artstyle better. I’ve also implemented and colourized 2 animations

I Cannot upload the animations due to limitations on wordpress and free users.

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Program: Graphics

University Projects: Synapse Week 3

This week, I’ve upped the UI And Background to fit the artstyle better. I’ve also implemented and colourized 2 animations

I Cannot upload the animations due to limitations on wordpress and free users.

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Program: Graphics

Slumber – avatar

We have just decided to call our game Slumber
I’ve been working on our avatar for the last couple of weeks and this is the result:

I’m using Maya for modeling and animations.
A new challenge for me is to create the skeleton from scratch and animate in Maya. It’s the first time I’m animating in Maya so I had to learn how to work in that program. Another time consuming thing was the skinning. If I could redo the skinning process […]

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Program: Graphics

Slumber – avatar

We have just decided to call our game Slumber
I’ve been working on our avatar for the last couple of weeks and this is the result:

I’m using Maya for modeling and animations.
A new challenge for me is to create the skeleton from scratch and animate in Maya. It’s the first time I’m animating in Maya so I had to learn how to work in that program. Another time consuming thing was the skinning. If I could redo the skinning process […]

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Program: Graphics

Sam & Nicole Part 4

This week we have had our ups and downs. Yet, I’ve finished the first-prio backgrounds! The living room, medborgarplatsen + café + club, and school corridor. Since we are still rather early in production we used this free time by the end of the week for me to re-draw the living room to match the style of my other paintings.

Other than that I’ve been working with color matching the backgrounds sharing the same accent colors. Like medborgarplatsen, the café and […]

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Program: Graphics

Sam & Nicole Part 4

This week we have had our ups and downs. Yet, I’ve finished the first-prio backgrounds! The living room, medborgarplatsen + café + club, and school corridor. Since we are still rather early in production we used this free time by the end of the week for me to re-draw the living room to match the style of my other paintings.

Other than that I’ve been working with color matching the backgrounds sharing the same accent colors. Like medborgarplatsen, the café and […]

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Program: Graphics

Designing mechanics

The past week I’ve been concentrating on discussing and reworking our games mechanics as well as building a level for our game.

This is what I’ve been creating, while it might look daunting at first it has a meaning. The green parts are filler woods that block settler movement. Each letter on the map is color coded and represents on of our resources. The green F is for the food resource, brown W’s are for the wood resource, the grey S […]

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Program: Graphics

Designing mechanics

The past week I’ve been concentrating on discussing and reworking our games mechanics as well as building a level for our game.

This is what I’ve been creating, while it might look daunting at first it has a meaning. The green parts are filler woods that block settler movement. Each letter on the map is color coded and represents on of our resources. The green F is for the food resource, brown W’s are for the wood resource, the grey S […]

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Program: Graphics

Desolation: The Old World

So I have now for a while been working with concept art and creative development for the game Desolation: The Old World. Since it has been a while since I posted anything here on my blog I’m drop this bomb of my compiled work on the game!
 
This character was supposed to be a sort of merchant that would appear from any odd dark corner and trade with the player. 
Here is a concept art of the enemy faction called “the Gnaarg”This […]

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Program: Graphics

Desolation: The Old World

So I have now for a while been working with concept art and creative development for the game Desolation: The Old World. Since it has been a while since I posted anything here on my blog I’m drop this bomb of my compiled work on the game!
 
This character was supposed to be a sort of merchant that would appear from any odd dark corner and trade with the player. 
Here is a concept art of the enemy faction called “the Gnaarg”This […]

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Program: Graphics

Vecka 3

Jag jobbade bara måndag till onsdag förra veckan då jag åkte iväg till Stockholm i slutet av veckan på grund av ett jobberbjudande så den här veckans inlägg blir väldigt kort tyvärr! Kommer arbeta på mera den här veckan nu när vi har kommit halvvägs in i produktionen.

Medborgarplatsen ritad av Emma Mörk.

 ♥

11/4-2016
22:07
Sigrid Svederoth

Idag hade vi våra första möten. Varje måndag ska grafikerna, programmerarna och producenten möta sina respektive lärare för att få feedback och […]

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Program: Programming

Vecka 3

Jag jobbade bara måndag till onsdag förra veckan då jag åkte iväg till Stockholm i slutet av veckan på grund av ett jobberbjudande så den här veckans inlägg blir väldigt kort tyvärr! Kommer arbeta på mera den här veckan nu när vi har kommit halvvägs in i produktionen.

Medborgarplatsen ritad av Emma Mörk.

 ♥

11/4-2016
22:07
Sigrid Svederoth

Idag hade vi våra första möten. Varje måndag ska grafikerna, programmerarna och producenten möta sina respektive lärare för att få feedback och […]

/ Comments Off on Vecka 3
Program: Programming

Overlay – setbacks and progress

I didn’t know that it has been this long since I last blogged anything, but I’ve been busy with the program I’m working on. There’s been some progress, but also some setbacks. Mostly the setbacks have been caused by unexpected behaviors and poor planning. Yes, poor planning, but in all honesty most of this program started with just a test and then evolved into a test. Then I showed that test to someone and I got inspired to continue working […]

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Program: Programming

Overlay – setbacks and progress

I didn’t know that it has been this long since I last blogged anything, but I’ve been busy with the program I’m working on. There’s been some progress, but also some setbacks. Mostly the setbacks have been caused by unexpected behaviors and poor planning. Yes, poor planning, but in all honesty most of this program started with just a test and then evolved into a test. Then I showed that test to someone and I got inspired to continue working […]

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Program: Programming

BGP week 2 – She moves now.

So week 1 was largely spent reading the chapter on animations in the Unity Manual, as well as checking out loads of online tutorials and guides, some of which were helpful, most of which wasn’t. Come week 2, I had a pretty good picture of how to proceed, as well as an animation script provided by helpful programmer Johannes.
So I started setting up an actual proper animation controller for our player character, Neiva, creating new and scrapping old animations as […]

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Program: Graphics

BGP week 2 – She moves now.

So week 1 was largely spent reading the chapter on animations in the Unity Manual, as well as checking out loads of online tutorials and guides, some of which were helpful, most of which wasn’t. Come week 2, I had a pretty good picture of how to proceed, as well as an animation script provided by helpful programmer Johannes.
So I started setting up an actual proper animation controller for our player character, Neiva, creating new and scrapping old animations as […]

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Program: Graphics

BGP Blog 1 – How does Unity handle animations, anyway?

Alright so, in the previous course, in which we were to model, texture and animate a 3D character, I got to do the animations. Now, this happens to be the same character we’re using for our Big Game Project – a little, like, lava stone kind of creature called Neiva. So I did some animations in Motionbuilder for that, six to be precise. That first week, I spent most of the time adjusting and cleaning them up for use in […]

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Program: Graphics

BGP Blog 1 – How does Unity handle animations, anyway?

Alright so, in the previous course, in which we were to model, texture and animate a 3D character, I got to do the animations. Now, this happens to be the same character we’re using for our Big Game Project – a little, like, lava stone kind of creature called Neiva. So I did some animations in Motionbuilder for that, six to be precise. That first week, I spent most of the time adjusting and cleaning them up for use in […]

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Program: Graphics