Monthly Archives: April 2016

Big Game Project

Big game project
BGP is our second big project in our program. The course is a 10 weeks course but with around 7 weeks development. Our team has 7 members, 2 programmers, 4 artists and 1 designer/producer. The game is named Kei and is a 3D action game with a 45 degree top down view.
This is Kei. Kei is a gamer and she loves all kind of games. But suddently she is not welcome in the GameTown anymore, neither are Kei’s […]

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Program: Graphics

Big Game Project

Big game project
BGP is our second big project in our program. The course is a 10 weeks course but with around 7 weeks development. Our team has 7 members, 2 programmers, 4 artists and 1 designer/producer. The game is named Kei and is a 3D action game with a 45 degree top down view.
This is Kei. Kei is a gamer and she loves all kind of games. But suddently she is not welcome in the GameTown anymore, neither are Kei’s […]

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Program: Graphics

A new Game Project

!!I!!
As spring comes along and warms people up, it is time to start on a new game project to fill the days with endless wonder.
But where to start?
What type of project should one choose?
What to do with it and on it?
For a start it will be school project and hopefully after that it continues to evolve into a full game with all feature that can be appropriate and allowing the player to experience the vision of the designers.  As it […]

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Program: Programming

A new Game Project

!!I!!
As spring comes along and warms people up, it is time to start on a new game project to fill the days with endless wonder.
But where to start?
What type of project should one choose?
What to do with it and on it?
For a start it will be school project and hopefully after that it continues to evolve into a full game with all feature that can be appropriate and allowing the player to experience the vision of the designers.  As it […]

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Program: Programming

BGP week 2

Alright, week 2. This week I mostly focused on the jungle. I made vegetation assets like bamboo, grass and trees and some rocks that the player can pick. Most of these assets will probably be improved upon at some point but at the moment we just want to get as much props as possible to test the game. I also started creating the elevator the villagers use to travel between the jungle and the floating islands.

 

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Program: Graphics

BGP week 2

Alright, week 2. This week I mostly focused on the jungle. I made vegetation assets like bamboo, grass and trees and some rocks that the player can pick. Most of these assets will probably be improved upon at some point but at the moment we just want to get as much props as possible to test the game. I also started creating the elevator the villagers use to travel between the jungle and the floating islands.

 

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Program: Graphics

BGP week 1

So this week our class started our Big game project course. My group are making a game called Kalevala which is based on an old finnish national epic containing 50 different rune songs. I am responsible for character art. We are going for a quite simplistic style with inspiration from finnish artists such as Tove Jansson and Joseph Alanen.
Here are some of the concept sketches and early 2d characters I made 🙂

April 10, 2016 / Comments Off on BGP week 1
Program: Graphics

BGP week 1

So this week our class started our Big game project course. My group are making a game called Kalevala which is based on an old finnish national epic containing 50 different rune songs. I am responsible for character art. We are going for a quite simplistic style with inspiration from finnish artists such as Tove Jansson and Joseph Alanen.
Here are some of the concept sketches and early 2d characters I made 🙂

April 10, 2016 / Comments Off on BGP week 1
Program: Graphics

Big Game Project – Week 1

This post is a little late is we are soon starting week 3 but I’ll take it from the start. The first week we mostly talked about the game, trying to further define the concept.
So, our game is a top down(viewed from an angle, like WC3 or Diablo) strategi game mixed with the survival genre. It is a single player game, where you manage your village up on floating islands. The people of the planet bellow moved up to these […]

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Program: Graphics

Big Game Project – Week 1

This post is a little late is we are soon starting week 3 but I’ll take it from the start. The first week we mostly talked about the game, trying to further define the concept.
So, our game is a top down(viewed from an angle, like WC3 or Diablo) strategi game mixed with the survival genre. It is a single player game, where you manage your village up on floating islands. The people of the planet bellow moved up to these […]

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Program: Graphics

#1-2 Big Game Project | Behaviour Trees vs Finite Statemachines

So I’ve started a new game project, the game is developed during the course Big Game Project at my university and I’m developing the game together with five other team members.
The first week started off with us creating a backlog and setting up a new Unity 5.0 project and linking it to a new repository. We decided what we wanted to prototype first and came to realize that in order to prototype anything we would need to implement behaviour trees […]

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Program: Programming

#1-2 Big Game Project | Behaviour Trees vs Finite Statemachines

So I’ve started a new game project, the game is developed during the course Big Game Project at my university and I’m developing the game together with five other team members.
The first week started off with us creating a backlog and setting up a new Unity 5.0 project and linking it to a new repository. We decided what we wanted to prototype first and came to realize that in order to prototype anything we would need to implement behaviour trees […]

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Program: Programming

Big Game Project week 1

The time has come for a new game project! And just like last time I will blog about the progress throughout the development. In the coming weeks I will be working on a game concept called Kei which is about a girl that is not welcome in Game Town anymore and her struggle to get accepted in the town.
My role in this project will be as a 3D artist and I will mostly be working with the environment in the […]

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Program: Graphics

Big Game Project week 1

The time has come for a new game project! And just like last time I will blog about the progress throughout the development. In the coming weeks I will be working on a game concept called Kei which is about a girl that is not welcome in Game Town anymore and her struggle to get accepted in the town.
My role in this project will be as a 3D artist and I will mostly be working with the environment in the […]

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Program: Graphics

Vecka 2


Sams pappa, mamma, lillebrorsa samt huvudkaraktärerna Sam och Nicole. Bild av våran lead artist Lisa Ramel.

5/3-2016
20:30

Produktionen är nu igång! Hela förmiddagen satt vi och gjorde en projektplan och la in saker i vår backlog i Trello. Är fortfarande lite att fixa i den fortfarande men stortsett är den klar och jag är så exalterad för Trello är ett väldigt bra redskap som ingen av oss har använt sig av tidigare! Väldigt glad över att vi […]

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Program: Programming

Vecka 2


Sams pappa, mamma, lillebrorsa samt huvudkaraktärerna Sam och Nicole. Bild av våran lead artist Lisa Ramel.

5/3-2016
20:30

Produktionen är nu igång! Hela förmiddagen satt vi och gjorde en projektplan och la in saker i vår backlog i Trello. Är fortfarande lite att fixa i den fortfarande men stortsett är den klar och jag är så exalterad för Trello är ett väldigt bra redskap som ingen av oss har använt sig av tidigare! Väldigt glad över att vi […]

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Program: Programming

Big Game Project

BGP
Hello, good day or good evening!
Let me tell you about BGP (Big game project). It is the final and biggest course of this semester. It is almost like “Theme park”, the course we had about the same time last year when we made “Save the Penguins”. If you don’t know about it, you can read about it in earlier blog posts.
Save the penguins trailer
We had about 10 weeks to create a game last year, this time we only get around […]

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Program: Graphics

Big Game Project

BGP
Hello, good day or good evening!
Let me tell you about BGP (Big game project). It is the final and biggest course of this semester. It is almost like “Theme park”, the course we had about the same time last year when we made “Save the Penguins”. If you don’t know about it, you can read about it in earlier blog posts.
Save the penguins trailer
We had about 10 weeks to create a game last year, this time we only get around […]

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Program: Graphics

Big Game Project, week 1.

This week has been quite a rollercoaster as far stress goes. Last week, I pitched a 2 day game idea for a third year project, hoping to inspire someone to take me on in their group, but that didn’t happen.
It wasn’t until this Sunday that I contacted Nayomi and asked to be part of her group, to which she responded that she’d need to talk to her group on Monday in order to see what was needed.
Monday comes along and […]

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Program: Graphics

Big Game Project, week 1.

This week has been quite a rollercoaster as far stress goes. Last week, I pitched a 2 day game idea for a third year project, hoping to inspire someone to take me on in their group, but that didn’t happen.
It wasn’t until this Sunday that I contacted Nayomi and asked to be part of her group, to which she responded that she’d need to talk to her group on Monday in order to see what was needed.
Monday comes along and […]

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Program: Graphics

Första veckan

Den här veckan har jag till störst del jobbat med karaktärerna för spelet Sam and Nicole. Tanken är att vi ska kombinera två olika typer av material, bakgrunderna ska målas i akvarell och skannas in och karaktärerna ska ritas i datorn men fortfarande se skissiga ut. Vi vill skapa ett nytt intresseväckande utseende och prova hur det blir att mixa två olika stilar.
För att få stilarna att ändå samspela har vi valt att använda få färger och mycket gråskalor. Bakgrunderna, som […]

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Program: Graphics

Första veckan

Den här veckan har jag till störst del jobbat med karaktärerna för spelet Sam and Nicole. Tanken är att vi ska kombinera två olika typer av material, bakgrunderna ska målas i akvarell och skannas in och karaktärerna ska ritas i datorn men fortfarande se skissiga ut. Vi vill skapa ett nytt intresseväckande utseende och prova hur det blir att mixa två olika stilar.
För att få stilarna att ändå samspela har vi valt att använda få färger och mycket gråskalor. Bakgrunderna, som […]

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Program: Graphics

Big Game Project – First post

So it seems I never take time to update this blog except when mandatory; but when I do update, I actually really kinda like it.
Anyway, the course I’m taking now is called “Big Game Project” and the eponymous big game is a digital game with a production time of approximately 8 weeks. I’m in a group of six students and our game concept (which we started defining way before the course start) is a survival game inspired by the likes […]

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Program: Programming

Big Game Project – First post

So it seems I never take time to update this blog except when mandatory; but when I do update, I actually really kinda like it.
Anyway, the course I’m taking now is called “Big Game Project” and the eponymous big game is a digital game with a production time of approximately 8 weeks. I’m in a group of six students and our game concept (which we started defining way before the course start) is a survival game inspired by the likes […]

/ Comments Off on Big Game Project – First post
Program: Programming