Week 3 of Big Game Project

I was sick for most of this week, but spoke with the team when they needed guidance. However, I did more level designing on paper. However, since it was literally on paper, it it isn’t available for me to upload.
But it wasn’t a totally wasted week on my part. Me and the artists met a man named Jona Marklund. He helped us with lighting and particles for unity as well as gave us ideas how to make our slimes look more “slimey”. He was also working on a shader that we will use to make our environment have more subtle movements, but this has not been implemented yet.
While I was sick, my producer procured some skyboxes for the game. These, along with the new lighting, has given our game a great space-y feeling. Below is two of the particle systems, as well as the new light and skybox.Screenshot 2016-04-26 11.34.03.png.

About Pontus Hassis

2014  Graphics