Big Game Project Week Three

Finally! After creating a skeleton and a control rig it is finally time to do the most fun part. Imbuing the character with life.

 

The game engine that is used for this game is Unity and since I have little prior experience working in this engine I chose to keep the animations simple for this first step. I know that there are advanced options using a blend tree but until I have studied this I will keep to the basics.
A simple jump

Jumping
Some air time

Air-Time
And a landing. This one has a few more frames than the jump because I did not look like an actual landing otherwise.

Land

 

 

 

 

 

 

 

 

 

 

About Joakim W Andersson

2014  Graphics