Week 2 of Big Game Project
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By week two, our enviroment artis had created enough models for me and our producer to make unity assets. The first part of the week was spent doing that, as well as some unity etiquette and administrative duties. The second part of the week was spent creating the challenges that we had planned before production. Here are the mock-ups of them we made for pre-production: [to be inserted later, connections issues for now] …and here are the later versions:
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I also fine tuned on the bounce-shrooms and glide mechanics that the programmers finished, but they were further worked on later.