Slumber – avatar

We have just decided to call our game Slumber 😀

I’ve been working on our avatar for the last couple of weeks and this is the result:

PrtScn_NudiInGame

I’m using Maya for modeling and animations.

A new challenge for me is to create the skeleton from scratch and animate in Maya. It’s the first time I’m animating in Maya so I had to learn how to work in that program. Another time consuming thing was the skinning. If I could redo the skinning process I would have created more edges on the wings to make the skin look more smooth and less edgy.

 

I’ve created a Swim and Idle animation.

PrtScn_NudiRig.png

Another thing I’ve been working on is the texture for the sea slug. The current one is to similar to the background and I feel it’s a bit boring and lacks personality. So I’m going to create a new texture later.

PrtScn_NudiTex.pngPrtScn_Tex_nudibranch_PinkRedSpots.png

Overall the project is going in the right direction, and today is test day so we’re looking forward to recive feedback. I’m satisfied with the animations but there’s a little more work to do before I’m finished with the Nudibranch.:)

About Danielle Uneus

2014  Graphics