Big Game: Week 3

During the third week of production, I started working with creating the final meshes for the enemies and traps, as well as creating the UVWs for all objects and work with the textures.

Started out with the ranged enemy, which turned out like this:

print

And here he is in Unity, with the emissive channel:

printt

(Sorry for the bad lightning)

The enemies are supposed so be made out of clay, so I focused on orange and blue. Blue because of the contrasting color to Neiva, the main character, and because water is the main problem for Neiva when moving through levels. We decided to try to incorporate blue in the traps and enemies to have a common color for all things being dangerous.

Here’s the similar flying enemy, which will eat all your projectiles if they get close:


And with the emissive in Unity:

flying3

Other than that, I’ve done some small fixes to meshes and prefabs, as well as started the UVWs and textures for traps and other small stuff.

About Emma Fredriksson

2014  Graphics