Time for focusing on AI
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After a meeting with the course supervisors today I have decided to refocus my report for this project. I came to the conclusion that my previous focus was too abstract. Instead i will be focusing on the work i do with the AI for the game. More specifically the Behavior Trees included in the Unreal Engine. My report will analyze this system and suggest how it could be applied the the project and finally assuming the project is successful how the methods were implemented into the project. Originally I intended to modify my existing work with the report during the day but motivation did not strike. Instead I spent the day finishing the basic AI for the first mini-boss. Yesterday i managed to make it avoid incoming shots properly and today i finished the way it will launch it’s own attacks at the player while still prioritizing dodging. Also did some minor groundwork and polish like making sure the character had a system which could then be tied to the animations once they are in place. Making this character’s AI was significantly simpler than the basic enemies as it does not need to follow the player dynamically in the same manner. Hopefully this will be the case for the real boss as well, because that would mean i might have time for create the AI for another basic enemy rather than just polish off the AI for the existing ones. In either case, tomorrow I will write on the report. |