WEEK #1 – BIG GAME PROJECT – START
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Hi again people! It has been a long time since I did any posts for my blog, but that is about to change for this course. Right now I am making a game for my final course for my second year. It is called Big Game Project. I am working with 5 great guys to develop our first, soon to be, released game on steam. We have 8 weeks to create a Vertical Slice of our game, to display at GGC this year in May. Me and my team will be creating a company to release the game under. Right now ”Electric Lantern” consists of: Adam Salonen (me) – Producer & Environment Artist So for the next eight weeks, including this past week, me and my team will be quite busy with F.R.A.U.S, a stealth and heist game where the player plays as an AI virus created to infiltrate the computer systems of corrupt companies and facilities. In the vertical slice the player has hacked into the computer mainframe of an underground research facility which experiments on human beings, most likely killing them in the process. The game isn’t going to be finished after these 8 weeks, we will just have an one level Vertical Slice to show at GGC. We will continue developing the game during our third year at the university, alongside with our studies. Our first week of development has passed, and I started this week out by going to the chemistry lab at the University to take some reference pictures, to see what a lab consists of, and how it is built. It helped a lot and I realized that there is a bunch of objects in a laboratory I hadn’t thought of for our game. After that I started out with whiteboxing a bunch of environment assets for Unity. Whiteboxing means that you use simple squares and forms to create a very basic and simple version of the final mesh, just to try out dimensions and how it looks within Unity. When this all works like it should, I will start turning every whiteboxed asset into a high resolution model, which will be textured and implemented in the game. *This is just a custom built scene I created for the purpose of myself, to see how everything looks in the game engine. This is not by any means a level design for the game. Some pictures:
I created a short video that displays how everything looks within Unity. I am very sorry for the laggy video, but that is an issue within the program. I will try to fix another recording software for the next video so it doesn’t lag so much. Take a look! Until next time, take care! Adam Salonen, |


