Symbiosis DevDiary #1

The final course of the second year is finally here, Big Game Project, or BGP for short. I am working on the game Symbiosis, which I joined the week before production started. The concept had been worked on by the founding members of the team since around Christmas.

About Symbiosis

Symbiosis is a 2.5D single player co-op sidescroller. The player controls the spirits Lumi (spirit of fire and air) and Terra (spirit of water and earth) with one hand-controller. They are on a quest to find Aether (spirit of balance) without whom the world have been corrupted and other spirits have become angry, sad and confused. Through their journey they will have to overcome obstacle with the help of each other and gather shards that will lead them towards Aether.

Lumi and Terra have character specific abilities. Lumi is fast and agile due to being part air and possesses the power of fire, making them able to bend the element to their will. Because  of them being made out of fire they cannot touch water. Terra on the other hand is sturdy and strong due to always being connected to what is beneath them, whether it is the earth, a stone or a tree. They have the ability to summon a water cannon and their natural danger is fire. Despite of their contrast they can combine their powers to create a cloud of steam by aiming their attacks towards each others which Lumi then can use as a platform to reach higher.

My Role

I am mainly an environmental artist and work on making the majority of the 3D models for the game world. Since the world is inhabited by spirits of all sizes that creates different plants and form them as they please the levels need models of all shapes and sizes. I also do most of the UW-mapping of the assets, with the exception of the characters.

Capture2

an example scene of some of the assets I have made and how they will be used in-game

About Ellen Mellåker

2014  Graphics