Monthly Archives: March 2016
PowerupHUD
Hi Everybody! (Hi Dr.Nick!)
As the switch to English last week seemed to be a popular change, I am sticking to it this week as well. This week has been a lot about doing different smaller changes and polishing everything to make the game feel a lot more tight. Since we are pre loading all the assets, this meant making a loading screen, but also polishing the high score menu, and adding buttons to the lose and win state.
The most interesting thing […]
PowerupHUD
Hi Everybody! (Hi Dr.Nick!)
As the switch to English last week seemed to be a popular change, I am sticking to it this week as well. This week has been a lot about doing different smaller changes and polishing everything to make the game feel a lot more tight. Since we are pre loading all the assets, this meant making a loading screen, but also polishing the high score menu, and adding buttons to the lose and win state.
The most interesting thing […]
Conversion done
This week a primarily been a continuation from what I wrote about last week. Optimizing the game to remove load from the memory however this time, I have removed the pointers from all our background elements which turned out to be a bit more challenging than I expected after doing the Enemies.
The main difference between the EnemyManager and the BackgroundManager was that some elements starts on screen when the game starts. This was easily done by activating the necessary elements […]
Conversion done
This week a primarily been a continuation from what I wrote about last week. Optimizing the game to remove load from the memory however this time, I have removed the pointers from all our background elements which turned out to be a bit more challenging than I expected after doing the Enemies.
The main difference between the EnemyManager and the BackgroundManager was that some elements starts on screen when the game starts. This was easily done by activating the necessary elements […]
Veckoreflektion Blog 6 – 03/17-16
Hej och välkommen till min sista blogg för denna kurs!
Eftersom detta är sista bloggen så innebär ju detta också att vårat projekt leder mot dess slut. Under den sista veckan av vårat projekt så har jag arbetat med att färdigställa ljud och ljudeffekter, jag har sett till att ljud spelas upp när dom ska och så att all musik fungerar som det ska.
Det här med ljud är ju lite min grej så min uppgift (så som alla andra veckor) har varit att […]
Veckoreflektion Blog 6 – 03/17-16
Hej och välkommen till min sista blogg för denna kurs!
Eftersom detta är sista bloggen så innebär ju detta också att vårat projekt leder mot dess slut. Under den sista veckan av vårat projekt så har jag arbetat med att färdigställa ljud och ljudeffekter, jag har sett till att ljud spelas upp när dom ska och så att all musik fungerar som det ska.
Det här med ljud är ju lite min grej så min uppgift (så som alla andra veckor) har varit att […]
Week 6 – Tornado
Final week! This time I have been helping with the animations for the tornado and other animations in the game for the final deadline. In this blog I’m going to focus on the tornado animation.
The idea was to have three different types of natural disasters in the game but as we got closer to the deadline we realized that we didn’t have time to perfect all of them. We decided to just implement two of them (tsunami and tornado) and […]
Week 6 – Tornado
Final week! This time I have been helping with the animations for the tornado and other animations in the game for the final deadline. In this blog I’m going to focus on the tornado animation.
The idea was to have three different types of natural disasters in the game but as we got closer to the deadline we realized that we didn’t have time to perfect all of them. We decided to just implement two of them (tsunami and tornado) and […]
So much death
Flight of the Giraffa – Final Update
The time has come, it’s the day before final and I’m tired as fuck. This week I finished the final art assets and animations for the game, making it almost one hundred percent complete. The only thing left now is code writing and bug fixing. There really is so much more stuff that I wish we had time to implement into the final version of the game, but I’m still happy with what we […]
So much death
Flight of the Giraffa – Final Update
The time has come, it’s the day before final and I’m tired as fuck. This week I finished the final art assets and animations for the game, making it almost one hundred percent complete. The only thing left now is code writing and bug fixing. There really is so much more stuff that I wish we had time to implement into the final version of the game, but I’m still happy with what we […]
Final touches
Alright, last week, last sprint, last post. I did not really know what to write about due to the fact that I have not made anything new this week. I have worked on everything and just fixed small errors, updated small things and maybe moved something a pixel or two. But I will try to work this out.
The thing that I most likely worst most hours on, but even here we are talking small numbers is the HUD. We decided […]
Final touches
Alright, last week, last sprint, last post. I did not really know what to write about due to the fact that I have not made anything new this week. I have worked on everything and just fixed small errors, updated small things and maybe moved something a pixel or two. But I will try to work this out.
The thing that I most likely worst most hours on, but even here we are talking small numbers is the HUD. We decided […]
Revamping the EMP animation
Hello dear readers. As this is the last week of developing Planet Suburbia I will not spend that much time on this blog post, there is simly too much to do before the deadline.
However, this week I will showcase something really really cool, my revamped EMP animation! The EMP is a powerup the player can get hold of and when used it will wipe out all enemies attacking the player.
Let us take a look on how it first looked like!
Just […]
Revamping the EMP animation
Hello dear readers. As this is the last week of developing Planet Suburbia I will not spend that much time on this blog post, there is simly too much to do before the deadline.
However, this week I will showcase something really really cool, my revamped EMP animation! The EMP is a powerup the player can get hold of and when used it will wipe out all enemies attacking the player.
Let us take a look on how it first looked like!
Just […]
Vecka 8 – Tutorial
Hej! Sista blogginlägget för denna kurs och detta inlägg kommer att handla om hur jag tänkte och gick till väga när jag gjorde en tutorial för vårt spel. Vårt spel är inte särskilt svårt, kan vara för att jag har spelat det så många gånger nu så det har blivit lätt men från de olika speltesten som har varit så har jag fått känslan av att spelet är svårt att förstå i början. En av anledningarna till att spelet är […]
Vecka 8 – Tutorial
Hej! Sista blogginlägget för denna kurs och detta inlägg kommer att handla om hur jag tänkte och gick till väga när jag gjorde en tutorial för vårt spel. Vårt spel är inte särskilt svårt, kan vara för att jag har spelat det så många gånger nu så det har blivit lätt men från de olika speltesten som har varit så har jag fått känslan av att spelet är svårt att förstå i början. En av anledningarna till att spelet är […]
Slutspurten
Hej hej bloggen och hej på er som besöker detta sista blogginlägg för den här kursen. Stefan från grupp ett här för sista gången med vårat project Planet Suburbia. Denna vecka har det inte blivit så mycket nytt på grafikernas sida, det är mest upp till programmerarna att få allt att fungera som det ska istället för att lägga till något nytt. Några saker jag har gjort denna vecka är iallafall att förstora upp de röda kanterna som ska synas […]
Slutspurten
Hej hej bloggen och hej på er som besöker detta sista blogginlägg för den här kursen. Stefan från grupp ett här för sista gången med vårat project Planet Suburbia. Denna vecka har det inte blivit så mycket nytt på grafikernas sida, det är mest upp till programmerarna att få allt att fungera som det ska istället för att lägga till något nytt. Några saker jag har gjort denna vecka är iallafall att förstora upp de röda kanterna som ska synas […]
Inlägg #6 Sista inlägget?
Hej, bloggis.
Denna veckan har flugit förbi. Imorgon ska spelet vara klart och stressen är på riktigt. Våra roller i gruppen har varit rullande och denna veckan tog jag på mig att vara producent. Alltså att se till att allting blir klart. Som om det kommer hända.
Förra veckan pratade jag om vår ‘End Screen’, som jag gjorde klart denna veckan men jag vet inte om vi kommer hinna få in den i det färdiga spelet. Det är vän sånt man får ta […]
Inlägg #6 Sista inlägget?
Hej, bloggis.
Denna veckan har flugit förbi. Imorgon ska spelet vara klart och stressen är på riktigt. Våra roller i gruppen har varit rullande och denna veckan tog jag på mig att vara producent. Alltså att se till att allting blir klart. Som om det kommer hända.
Förra veckan pratade jag om vår ‘End Screen’, som jag gjorde klart denna veckan men jag vet inte om vi kommer hinna få in den i det färdiga spelet. Det är vän sånt man får ta […]
Week 7 (Making A Soundtrack For The Game Over Screen)
Hello. I am Martin Månsson. I am the sound director for the game ”Potato Pirates”. For this last blogpost I will not talk about sound effects like the last few weeks, and I will also not talk about graphical assets like the weeks before that. For this very last week I will talk about one of the soundtracks in the game. That soundtrack will be heard during the “Game Over” screen. We (or I to be more precise) never had […]
Week 7 (Making A Soundtrack For The Game Over Screen)
Hello. I am Martin Månsson. I am the sound director for the game ”Potato Pirates”. For this last blogpost I will not talk about sound effects like the last few weeks, and I will also not talk about graphical assets like the weeks before that. For this very last week I will talk about one of the soundtracks in the game. That soundtrack will be heard during the “Game Over” screen. We (or I to be more precise) never had […]
5SD033 Tutorials
This week has mostly seen smaller fixes in our codebase, as we are essentially feature-frozen. However as feedback has continously asked for better explanations ingame on how to actually play the game, this post will detail how I have implemented our TutorialButton class, that will display a sprite on screen and remove it once a player presses the appropriate button. It is not a hard lesson, but there really is not much else to speak of this week as pretty […]
5SD033 Tutorials
This week has mostly seen smaller fixes in our codebase, as we are essentially feature-frozen. However as feedback has continously asked for better explanations ingame on how to actually play the game, this post will detail how I have implemented our TutorialButton class, that will display a sprite on screen and remove it once a player presses the appropriate button. It is not a hard lesson, but there really is not much else to speak of this week as pretty […]