Monthly Archives: March 2016
Powerup Projectiles
Hello everyone! This week I will talk about two different assets I created for the game. I am aware I should only write about one artefact, but these assets were created basically at the same time, therefore I will talk about them both.
Here are the two assets I created:
First out is a projectile for the EMP powerup. This projectile is shot out of the main cannon and after a short travel time it explodes, creating a massive shockwave. Since the […]
Powerup Projectiles
Hello everyone! This week I will talk about two different assets I created for the game. I am aware I should only write about one artefact, but these assets were created basically at the same time, therefore I will talk about them both.
Here are the two assets I created:
First out is a projectile for the EMP powerup. This projectile is shot out of the main cannon and after a short travel time it explodes, creating a massive shockwave. Since the […]
Blog 4 Torsdag 03/3
Blog 4
Enemy 3 death
David Isaksson Grp.9
So here we go again with the death animation. After iterating our first version of our enemies due to not fulfilling our vision for the game, we have had to start all over with all the animations that we had for enemy 1, enemy 2 and enemy 3. We have done shooting and basic flying for all the enemies and this week we had to get the death animations done in order to make it […]
Blog 4 Torsdag 03/3
Blog 4
Enemy 3 death
David Isaksson Grp.9
So here we go again with the death animation. After iterating our first version of our enemies due to not fulfilling our vision for the game, we have had to start all over with all the animations that we had for enemy 1, enemy 2 and enemy 3. We have done shooting and basic flying for all the enemies and this week we had to get the death animations done in order to make it […]
Sound
This week i have been working on making sound effects for our game Potato Pirates of the Prohibition. There is a lot of different sounds that have to be created and fortunately, it has gone relativly well. We’ve had some test sounds in the game since the alpha but we decided that we needed sounds that better suited our style. However, there was many sounds that were missing too so we thought that it was time to implement and make […]
Sound
This week i have been working on making sound effects for our game Potato Pirates of the Prohibition. There is a lot of different sounds that have to be created and fortunately, it has gone relativly well. We’ve had some test sounds in the game since the alpha but we decided that we needed sounds that better suited our style. However, there was many sounds that were missing too so we thought that it was time to implement and make […]
5SD033 High Score Screen and Issues
This week will focus on one of the harder (to me) things to implement about our game: The High Score Screen. The screen itself was just another state to implement, but actually creating a list of scores and names that updated accordingly and displayed appropriately even after alterations was a challenge. It is not yet complete, requiring help by other coders to finish.
The current version of the high score screen, sans input
First on the agenda was deciding what format to […]
5SD033 High Score Screen and Issues
This week will focus on one of the harder (to me) things to implement about our game: The High Score Screen. The screen itself was just another state to implement, but actually creating a list of scores and names that updated accordingly and displayed appropriately even after alterations was a challenge. It is not yet complete, requiring help by other coders to finish.
The current version of the high score screen, sans input
First on the agenda was deciding what format to […]
Game Design #4
Axel Eriksson : Group 9 : Flight of the Giraffa
New week, new assignments…
This week and the latest week I have been working on another power up, not the one with lazer beams. This one contains meteors, meteors that spawn randomly from the right side going left.
When I thought of doing this assignment I took upon my self, it felt pretty logical and easy to do. I was wrong but at the same time right, first it was a bit slow […]
Game Design #4
Axel Eriksson : Group 9 : Flight of the Giraffa
New week, new assignments…
This week and the latest week I have been working on another power up, not the one with lazer beams. This one contains meteors, meteors that spawn randomly from the right side going left.
When I thought of doing this assignment I took upon my self, it felt pretty logical and easy to do. I was wrong but at the same time right, first it was a bit slow […]
Blog Post #4 – HUD
Hi! The Beta deadline is getting closer and our group is set on implementing all the assets needed. In this days post I am going to write about the process of making the HUD for Mermaid River. The elements that the group had decided should be in the HUD was:
Health bar
Air meter
Scoreboard
Power up (shows if a power up is activated)
Previously our HUD was built up by two rectangular bars for health, air and a scoreboard. A problem we had with […]
Blog Post #4 – HUD
Hi! The Beta deadline is getting closer and our group is set on implementing all the assets needed. In this days post I am going to write about the process of making the HUD for Mermaid River. The elements that the group had decided should be in the HUD was:
Health bar
Air meter
Scoreboard
Power up (shows if a power up is activated)
Previously our HUD was built up by two rectangular bars for health, air and a scoreboard. A problem we had with […]
Nihteana UV-Mapping
Before moving on to the rigging and skinning of Nihteana, the character I have been working on, I UV-mapped her. Doing this I encountered something which I have not before. Max just did not seem to want to relax the pieces properly, even though there should be no problem with the seams and all the pieces would just shrink and shrink until manually stopped.
Eventually I managed to get the pieces to where I wanted them but Max thought otherwise […]
Nihteana UV-Mapping
Before moving on to the rigging and skinning of Nihteana, the character I have been working on, I UV-mapped her. Doing this I encountered something which I have not before. Max just did not seem to want to relax the pieces properly, even though there should be no problem with the seams and all the pieces would just shrink and shrink until manually stopped.
Eventually I managed to get the pieces to where I wanted them but Max thought otherwise […]
Individuella Uppgiften
Kurskod : 5SD023 – Spelprogrammering 2
Jag har då kollat på eran spelar klass, vilket är er “Captain.cpp/h” source fil. Jag ser att ni har gjort en manager för denna och kör allt som behövs i den, vilket är dens draw funktion, animation, movement, position och collision mm. Blev imponerad i hur ni fått allt att fungera och integrera med alla andra filer ni har, även hur mycket kod ni har vart tvungna att skriva.
Vad jag förstår det som så har […]
Individuella Uppgiften
Kurskod : 5SD023 – Spelprogrammering 2
Jag har då kollat på eran spelar klass, vilket är er “Captain.cpp/h” source fil. Jag ser att ni har gjort en manager för denna och kör allt som behövs i den, vilket är dens draw funktion, animation, movement, position och collision mm. Blev imponerad i hur ni fått allt att fungera och integrera med alla andra filer ni har, även hur mycket kod ni har vart tvungna att skriva.
Vad jag förstår det som så har […]