Monthly Archives: March 2016
Tiled hitboxes
Förra veckan spenderades mestadels med att komma på ett sätt att exportera hela vår karta från Tiled till spelet och få hitboxes att fungera. Det var inte det lättaste jag har gjort.
Det hela började med att grafikerna ritat upp hela kartan i programmet Tiled. Det som är väldigt trevligt med det programmet är att det funkar som ett ritprogram där man laddar in ett så kallat ”Tile sheet” som innehåller alla väggar och golv som ska vara med i kartan.
Sedan väljer […]
Tiled hitboxes
Förra veckan spenderades mestadels med att komma på ett sätt att exportera hela vår karta från Tiled till spelet och få hitboxes att fungera. Det var inte det lättaste jag har gjort.
Det hela började med att grafikerna ritat upp hela kartan i programmet Tiled. Det som är väldigt trevligt med det programmet är att det funkar som ett ritprogram där man laddar in ett så kallat ”Tile sheet” som innehåller alla väggar och golv som ska vara med i kartan.
Sedan väljer […]
Miscellanious Tasks
The artifacts of this week have been plenty, some small and some big. Today I’m going to explain my thoughts behind creating these as well as the licensing research I have done for copyrighted material. Among the things I’ve done this week are the following:
Redesigning the GUI and HUD
Finding music for the game
Redesigning the GUI
During the pre-beta playtest we got plenty of useful feedback and requests. One of the
things mentioned was that the use of photos in the
Old GUI
menu caused […]
Miscellanious Tasks
The artifacts of this week have been plenty, some small and some big. Today I’m going to explain my thoughts behind creating these as well as the licensing research I have done for copyrighted material. Among the things I’ve done this week are the following:
Redesigning the GUI and HUD
Finding music for the game
Redesigning the GUI
During the pre-beta playtest we got plenty of useful feedback and requests. One of the
things mentioned was that the use of photos in the
Old GUI
menu caused […]
Light Beam
Hello and welcome!
This week i have worked on a lot of bug and small artifacts like like fixing lights or implementing menu screens, end screens and screen shake so instead i will write about the light beam I created.
I began by making a class and since we don’t have a sprite manager I set the texture and sprite inside our constructor as well as the position and origin. Now I made an update function to change color at random and update […]
Light Beam
Hello and welcome!
This week i have worked on a lot of bug and small artifacts like like fixing lights or implementing menu screens, end screens and screen shake so instead i will write about the light beam I created.
I began by making a class and since we don’t have a sprite manager I set the texture and sprite inside our constructor as well as the position and origin. Now I made an update function to change color at random and update […]
Inlägg player feedback
Hej.
Denna vecka har jag jobbat på Player feedback i vårat spel.
Det vill säga feedback när spelaren skjuter, blir träffad av fiender, håller på att dö, åker in i hinder med mera.
Jag började med att skapa en shader för gråskala förra veckan som används just till detta. Denna vecka skapade jag en till pixel shader som får våran avatar att flasha till i rött när hon blir träffad.
Jag skapade även en funktion för kamera skakningar.
Den är väldigt simpel och förflytar vår […]
Inlägg player feedback
Hej.
Denna vecka har jag jobbat på Player feedback i vårat spel.
Det vill säga feedback när spelaren skjuter, blir träffad av fiender, håller på att dö, åker in i hinder med mera.
Jag började med att skapa en shader för gråskala förra veckan som används just till detta. Denna vecka skapade jag en till pixel shader som får våran avatar att flasha till i rött när hon blir träffad.
Jag skapade även en funktion för kamera skakningar.
Den är väldigt simpel och förflytar vår […]
…And this time, make it right.
This week has gone too fast! After the beta it feels like the time has just flown away and we have a lot to do with final lurking around the corner. I have mostly been trying to make the game run a lot smoother and to fix performance issues this week so there’s a lot of smaller things done but nothing too major except for two things. The one I will discussing this week is reworking the enemy handling we […]
…And this time, make it right.
This week has gone too fast! After the beta it feels like the time has just flown away and we have a lot to do with final lurking around the corner. I have mostly been trying to make the game run a lot smoother and to fix performance issues this week so there’s a lot of smaller things done but nothing too major except for two things. The one I will discussing this week is reworking the enemy handling we […]
Blog post #5 – Title screen
Hi!
Last week I worked on the different states of Mermaid River and the one artifact that I will write about this week is the Title screen.
The title screen is the first thing you encounter as the game is started. This is where the player gets to choose between starting the game, looking at the high score screen or exiting the game. These options however; is not for me to implement. The work that I have done concerns the picture that […]
Blog post #5 – Title screen
Hi!
Last week I worked on the different states of Mermaid River and the one artifact that I will write about this week is the Title screen.
The title screen is the first thing you encounter as the game is started. This is where the player gets to choose between starting the game, looking at the high score screen or exiting the game. These options however; is not for me to implement. The work that I have done concerns the picture that […]
Week 5 of Game development reflections, Say Hello to my little Friend
We are now done with our Beta, and have begun with our first week of Final. It’s now only two weeks left of Game Development. We had a Beta presentation in the beginning of this week, and let’s just say in the nicest of possible way that… it really didn’t go well. Unfortunately a lot of our stuff wasn’t finished and a lot of our sound and graphical assets wasn’t implemented. This is mostly due to this project being too […]
Week 5 of Game development reflections, Say Hello to my little Friend
We are now done with our Beta, and have begun with our first week of Final. It’s now only two weeks left of Game Development. We had a Beta presentation in the beginning of this week, and let’s just say in the nicest of possible way that… it really didn’t go well. Unfortunately a lot of our stuff wasn’t finished and a lot of our sound and graphical assets wasn’t implemented. This is mostly due to this project being too […]
Vecka Sju: Pause
Denna vecka har jag för det mesta jobbat på små saker, vilket gör att detta inlägg kommer att handla om det mest intressanta som jag har gjort denna vecka, vilket är att kunna pausa spelet. Anledningen till att jag har gjort paus funktionen är för att vårat spel är väldigt intensivt och snabbt, vilket gör att spelare kanske vill ta en paus efter ett tag. Det kan också vara att spelaren behöver lämna datorn i ett par minuter på grund av […]
Vecka Sju: Pause
Denna vecka har jag för det mesta jobbat på små saker, vilket gör att detta inlägg kommer att handla om det mest intressanta som jag har gjort denna vecka, vilket är att kunna pausa spelet. Anledningen till att jag har gjort paus funktionen är för att vårat spel är väldigt intensivt och snabbt, vilket gör att spelare kanske vill ta en paus efter ett tag. Det kan också vara att spelaren behöver lämna datorn i ett par minuter på grund av […]
#5 Update spaceshooter
With only one week left to gold there is only polishing left to do. It’s mostly small stuff like adding background visuals, fixing all the menus and cleaning up animations.
This week’s polish will be of the giraffes attack animation. Funny thing is the first one hasn’t yet been implemented in to the game, so it’s not really replacing anything at this point nevertheless it had to be changed at some point.
So the giraffe shots balls of lightning from its horns […]
#5 Update spaceshooter
With only one week left to gold there is only polishing left to do. It’s mostly small stuff like adding background visuals, fixing all the menus and cleaning up animations.
This week’s polish will be of the giraffes attack animation. Funny thing is the first one hasn’t yet been implemented in to the game, so it’s not really replacing anything at this point nevertheless it had to be changed at some point.
So the giraffe shots balls of lightning from its horns […]
Blog Week 5: Power Shot
Another week has flown past and it is now Thursday, that means a new blog post. The day of the final is closing in so fast! This week I have been working on the power shot arrow.
The power shot arrow is the sprite that our regular arrow (see the ”blog week 3: The arrow for more information about it) changes into when you pick up the power up aptly named ”power shot”. What the power shot does is fairly simple, […]
Blog Week 5: Power Shot
Another week has flown past and it is now Thursday, that means a new blog post. The day of the final is closing in so fast! This week I have been working on the power shot arrow.
The power shot arrow is the sprite that our regular arrow (see the ”blog week 3: The arrow for more information about it) changes into when you pick up the power up aptly named ”power shot”. What the power shot does is fairly simple, […]
A happy little missile, next up: Mighty explosions!
Hey ya’ll, shocking as it may be, I will not be writing about bugs in this weeks post. I know, it saddens me as well.
I am a little unsure about what to write in this weeks post as I have mostly worked on effect sprites and done the whole handy man routine. In other words I have been all over the place and done a bit of this and that here and there.
As you may guess or perhaps […]
A happy little missile, next up: Mighty explosions!
Hey ya’ll, shocking as it may be, I will not be writing about bugs in this weeks post. I know, it saddens me as well.
I am a little unsure about what to write in this weeks post as I have mostly worked on effect sprites and done the whole handy man routine. In other words I have been all over the place and done a bit of this and that here and there.
As you may guess or perhaps […]
Vecka sju: Optimering
Hej alla kära läsare, Emil här
Det har gått ett par dagar sedan vi visade vår Beta och under den tiden har jag fokuserat på att optimera vår kod. Anledningen till varför jag valde att fokusera på denna uppgift var för att vi har haft ett stort problem med lagg och det är inte den enklaste koden i världen att läsa heller. Genom fixa detta problem kommer vi att kunna jobba mer effektivt och vi kommer kunna lägga till fler saker […]
Vecka sju: Optimering
Hej alla kära läsare, Emil här
Det har gått ett par dagar sedan vi visade vår Beta och under den tiden har jag fokuserat på att optimera vår kod. Anledningen till varför jag valde att fokusera på denna uppgift var för att vi har haft ett stort problem med lagg och det är inte den enklaste koden i världen att läsa heller. Genom fixa detta problem kommer vi att kunna jobba mer effektivt och vi kommer kunna lägga till fler saker […]