Sixth Update; Potato Pirates
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Hello! It is time for the sixth blogpost!The final stages of this assignment is coming to a close and i can say that I am happy with how our game turned up. For you who don’t exactly know what the game is about, a quick recap. The game is called potato pirates and is a top down, space shooter game. The player takes the place as the pilot Nelly, the Dot. She is a smuggler during the time of the prohibition. She smuggles potatoes by plane to a destilleri in order to make booze that she then smuggles back. In the way of her enterprise is the law enforcers that will try anything to stop her carrier. Last week I talked about our biggest two complaints, little feedback to the player and no clear goal.Which we managed to rectify in a good way. So when these problem were fixed we started to work on our design document for the second attempt. The group thought that our front page weren’t fitting and needed something else. Something more in line with the game. We also needed a logo so we decided to solve two things in one go. I became my assignment to draw a new logotype and fix the titel page. When we had a good protagonist for the game, i thought that we could use her. I used the same font as we had on the design document and then i started to work around that.implementing her in with the font. I use photoshop and started added new layers as i then named in order to find the right one easy later. First of, I use Jazzas toolset, he’s a concept artist that’s active on youtube and i learned a lot from him by watching his tutorials so the pens i use are a little different from Photoshops initial toolset..As always i start with a quick sketch with a blue sketch pen. Just a quick sketch in order to get the construction right. Then i go to a new layer and draw with a cleanline pen. Making sure that there are no lines that go into each other and that the overlay is correct. So the perspektive is clear. After that i use a inc pen in order to get the more cartoonish, comic like feeling in the character. I make sure to make the silhouette of the character clear by making the outlines distinctive.After that it was time for coloring and as we have a clear colour scheme for Nelly, it was easy. The next step was to make the character dark. I set out an light source and then i took away the dark areas where the light would hit the character. Hope you enjoyed reading this blogpost. Until next time, bye! -Erik Levin
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