Week 8, The end(Screen)

Hello and goodbye!
This will be the last update for this project!

A lot of polishing has been done, but we have also tested our way through the game and everything surrounding it. Working with the navigation through the menu, tweaking and other small details that we think make our game, a better game!
While everything felt solid, we were still missing a proper function for highscore.
We were not happy with the current one. We did not only redo it because it was bad, but because we had to cut parts of the game to make it in time.
These are things that you have to expect, even if the things cut were some of our favorite parts. With both the function redone, and the navigation through the menus revisited, we did lack a proper highscore state screen.

With this short little explanation i wanted to begin my post. This will not be a post focused on game design, both rather i will leave you with a thought about developing a game.
The artifact i will present to you this week, is not an artifact that i am proud of, nor is it an artifact that have been carefully thought out and designed properly.

Today’s artifact is this: ALLwithspikes

It is a simple board made to display  a highscore list in our game. It is not drawn by hand, but a compilation of assets from previous functions. And this is what i want you, the reader, to bring with you from my post. This is a work done in the last minute for a final product. But assets could be used for so much more. It could be used to try different setups, build new environments, or even change something existing to the better.
By dividing everything into smaller pieces, you get so much more freedom when it comes to changes or creating new things that fit into the game. And the time you could save is nothing to take for granted!

Im going to take you through all the steps and explain the initial function of the things i used to create this.

First i took our menu and scaled it:
Higscorebackplatecolor
I then added an asset we use for text and scaled it up. ( Not buttons).
Backplateandcloth

I then added a drop shadow under the parchment.
Backplateclothandshadow
After that, i used the same asset we use for buttons, as a banner.
Allwithbanner

And to that banner i added shadow as well.
Bannerwithshadow
I then added a font that you find in the rest of the game.
Highscoretextonitall

And at last, added two spikes, to give it a bit more feel.
ALLwithspikes
This gives us the finished product!
In just a few steps, something new was created with assets!

About Oskar Kervefors

2015 Graphics