Finishing the Level And Last blog entry for Trowl!
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Welcome back dear readers, this week i will write about the end of the level in our game trowl and the hassels and balancing issues i faced along the way. So to start i had to come up with a combination of enemies to have in the end that would be challenging and serve as a grand finale of the game so to speak. So i started thinking up ways in which i could convey that message to our players so first i wanted to do a wave like pattern with our eagles, the eagles as you might remember or if you have playtested comes from the top and when it has noticed the player to be directly below them they dive down to attack the player, with that movement pattern in mind i wanted to do alot of eagles in a row to create a stressful enviroment for the player and also it looks really cool. In the end it ended up being very stressful on the system we built so i instead decided to do that part but do it alot shorter so i did about six eagles in a row that still created a wave like pattern. But then i felt i needed something else to end our game another cool pattern to make. So firstly i filled the sky directly after the eagle wave with falcon that attacks in a diagonal dive i put five falcons in the sky to attack the player which i playtested thoroughly so that it was actually possible to fly past them. because when i first implemented them they came too close together so that you got chain attacked by them and died. but i created some space between them and in the end now you can get past them without so much trouble. The last enemies that were implemented in the game as the grand finale was then the hawks that move in a wave like pattern going up and down. what i did with that was that i made a pyramid like pattern with the hawks but i made it like a pyramid on its side. As i beatifully demonstrate here on this pain picture is how i placed the hawks with the circles and how the hawks move.
This made for a interesting pattern because you have to kind maze your way through them to avoid taking damage. After this dramatic mazing through the hawks you reach the end of the level where you are greeted by the locomotive and a endscreen where you can see the owl and owlets living happily ever after ontop of the locomotive. i had a lot of hassel making this pattern work because i simply could not put this many hawks in the same screen together, for some reason the got put in different places even though i spawned them in at the same time and a the same place, the diffrence in where they were like two whole screens apart. but in the end with help from my group members that pointed out the embarrasing mistake that the variable speed on hawks was different on the hawks that we spawned in directly and the hawks that we have saved up in a pool from earlier hawk spawns, which made them go faster and slower than another that made them be in different places when you as a player get there. but that was a easy fix once we found it. And that is all there is on Trowl it has been fun but also extremely challenging, i did not think we would end up with such a complete looking game in the end there were alot of highs and lows. But in the end we got there with great teamwork and alot of hard work and long hours! Thanks for reading!
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