Week 5 – Cutscenes
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Hello! For the Beta, all us graphics wanted to be pretty much done with all the animations so the only thing left would be to implement them in the game. So now that I am done with all the enemy animations, I decided that it’s time to work on the cutscenes because they weren’t our priority for the Beta because of all the other work, but now that the next milestone is indeed the final, they are one of our top priorities. We want the player to understand what and why everything happens in our game so we want to create cutscenes which explain all the crucial details. Of course we also want the player to be able to skip those cutscenes because obviously not everyone cares so much about the narrative part. We also might have to add text so the person really understands what’s going on, but if we manage to do this without any text it would be awesome! For the cutscenes, I barely have anything to show because after the Beta, we decided to take a couple of days off and relax finally for a little while… As for my sketch, I was supposed to do only the rough sketch, the sketch with the outlines and the colors. Our group decided that we should maybe split the job so our work would somehow look similar in the cutscenes. If every one of us would do separate cutscenes it would show clearly that there are three different people who have made them. So I am the one who draws the outlines and colors and someone else is going to work on the shading part. This far I only have the first scene which isn’t very pretty to look at yet… So basically the first scene is about our main character Camaron finding this magical bow. I wanted the first scene to happen in a temple-like holy place, pillars surrounding the stairs which lead to the mysterious bow. Something that doesn’t show in this picture yet is that there is supposed to come a light from the above so the bow would be the center of attention. There aren’t a lot of details in the picture. The only things that I have worked on this far is the pillars and the decorations on the stairs. I decided to create the Ionic columns because I think the Doric columns are too plain and the Corinthian ones are way too complicated for pixel art. About the decorations for the stairs, I decided to work with the Meander-Greek key design because it was a used a lot in Ancient Greece so I thought it would be a proper fit (our game setting is in Ancient (and also mythological) Greece) I also thought it would be fit because the Meander key has a lot of different meanings, but one of them is that it symbolizes friendship and the bonds of love. This is also why I wanted to use that as a decoration because in our game Camaron is supposed to save her family from danger. Still what’s missing from this first scene is Camaron’s silhouette so it tells the player that Camaron is the one to find the bow. Regarding how I did everything, there isn’t a lot to explain. I simply drew the lines as clean as possible so the shading will be an easy job. I also copied the pillar layer so I wouldn’t have to redraw it many times… So ye, not a lot to talk about this week but at least something! |
