Potato Pirates, Fifth Update
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Hello! It is time for the fifth blogpost! Last week, as i mentioned in the last post, and the post before that, I have spent a lot of time redesigning the map because it did not fit the overall art of the game. Another big complain we got during the playtesting session was that there were little to no feedback from the game in several areas. It was also lacking a clear goal. The player does not know what his mission is or where he or she have to go. So in order to counter these problems, we have worked hard on solving these problems. One of my assignments this week have been to make an indicator of some sort, something that can catch the players attention but at the same time does not disrupt the player to much. As Marcus, the person responsible for our course, said during our alpha presentation: “It should be something that makes me wanna go there to check it out but does not overwhelm you”. I wanted something like a radar. But as the zeppelins vision of view also works as a radar i went the opposite way. I think it implements a feeling of importance and together with the indicator on the plane that points towards the same location it works really well. In addition i made an arrow ponting down towards the center of the ring just for added effect. However we are not sure if we will use it or not. Here you can see how the sprite sheets looks like for the separate artifacts.
I made it very simple. With photoshop, I began with the sketch, cleaned it up and then used the same colors as the avatar in order to create the feeling that it’s made for her benefit. The rest is pretty self explanatory but i made one big circle, copied it and made it smaller and repeated the process again. The arrow was made in the same way. Then i used the Timeline tool. Adjusted the frames and time delay until i was happy with it and made it to a gif. Then you simply export the file, press “render video” and upload it to a site like makeagif for example. In order to make it more reusable i split the two components: the ring and the arrow in to two separate sprite sheets.
Here are the two artefacts put together and implemented into a Gif.
Hope you enjoyed reading this blogpost. Until next time, bye! -Erik Levin |
