Blog week 5 – Winning and game over-screens
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Hello there, dear blog-readers! We’re getting close to the end now with only one week left after this one. We have been using this time to finish and polish everything that we need for the end-product, both gameplay and graphics-wise. Since we haven’t really touched on our narrative in the game, I set out to draw some fitting pictures for both the opening-sequence and the win/fail-states of the game. This week I’ll show you some of the pictures that I’ve worked on the last week that will be used for this. Let’s start with the sad game over-screen. This whole color-scheme was chosen because I wanted all the story-bits to have a special style to them, something that felt a little bit storybook-like in its presentation. I’ve also been working on an intro for the game using the same visual style, but I digress… The kind of emotion I wanted to evoke with this is clear, it’s pretty sad. And while it dosen’t work as well without context, seeing the train speed away from you while you’re lying damaged on the ground after you fail… I thought was a pretty strong image.
While drawing this I started with a rough sketch of the owl as it was in comparison to her that I’d measure the scale of everything else in the picture. I used one-point-perspective to get the train right. Was thinking a while about how I could best simulate speed to the viewer and came to the conclusion that the best way to do it was to draw dust kicking up from beneath the wheels of the train. This also helped alot in making the train seem kind of like a raging beast. Everything else just came naturally after that, the mountain, the smoke etc. So, now let’s go to a happy place, a timeline where everything was alright in the end! The game ends when you reach the front of the train, the locomotive, with your owlets. So I thought that it would be sweet if at the end she’d get to share a peaceful hug with all of her children, showing that things are resolved. With this also came the idea of giving the last scene a bit of color, something soft and bright to fit the mood. A final sunrise.
Once again I started with the owl as she would be the center, the focus, of the picture. This one was easier than the other thanks to a much more simple perspective though. And even though I’m happy with it, I feel a little more accomplished when looking at the game over-screen, wich is pretty ironic, really. I’m pretty happy with them, I think they each convey what they should, and the style was very fun to work with. |

