Game development week 4 – Power-ups

Although there is still a couple of animations left to do for the main character I thought that I might as well switch it up a bit and include some other types of assets for this week, just for the sake of variation. So among other things, I have been working on the sprites and animations for the different power-up pickups we have got in our game which are:

Power-shot (Red) – Arrow continues through the enemy and can hit other enemies.

Rain of Arrows (Green) – Sort of a screen clearer, when activated a horde of arrows come raining down killing all the enemies on the screen.

Rapid Fire (Orange) – Lowers ”cool down” between shots when activated. Player is able to shoot arrows in a faster rate.

Speed up (Purple) – Player moves faster for a short amount of time when activated.

Powershot-sprite2blog Rain-of-Arrows-sprite2blog Rapid-Fire-sprite2blog Speed-sprite

As usual, I went into Aseprite to both draw and animate them. I used different layers much like in Photoshop which made the job a lot more easier and faster to do. I basically seperated the transparent bubble, the icon, the small pixel particles and the aura/shiny effect into their own individual layers. So first I animated the bubble as well as the pretty effects around it such as the particles floating upwards or the aura effect since all the power-ups are gonna have the same kind of animation. When animating I usually just sort of progressively create more frames until I’m done and then I might cut down on them if there is too many but that happens very rarely.

The only thing that would be different between all the power-ups is the icon itself showing what kind of power or ability you actually get when picking it up, so I simply made another layer beneath all the other ones and made one at the time. Whilst drawing them out I had to make the icon as clear as possible, explaining what the power is, which could be quite difficult. After I managed to get one icon done I exported the animation as a sprite sheet then it was just basically rinse and repeat for the rest of them.

Rapid-Fire
I actually did a previous version of the power-up look but after some feedback we got I realised I didn’t actually gave it much thought. It was, among other things, a bit too hostile looking to be a power up would instead lead to the player wanting to avoid it rather than pick it up. Now when I look at it afterwards I can definitely see that it needed some improvement which I think I managed to do quite well with the four I made this week. So yeah, only thing left now is a couple of animations for the player character. Woohoo.

About Jari Melgén

2015 Graphics