|
The Beta version off the game is here and that means that we are no longer allowed to add any more assets, which means even less for the graphics team to do these coming weeks.
So for this week I’m currently working on (since of this time of writing it is not yet finished) something that might not make it in to the game, that would be an opening cut scene. Well if it won’t make it in to the game we might use it as some sort of trailer instead. It’s not going going to be a cell animation since that would take allot more time than necessary and would be way out of my skill range. Instead if it ever gets animated it would be more like a parallax animation, at least that’s what I think it’s called.
This is the first draft of what it would look like. I started out making it just in gray scales to get a feel of the silhouettes, shades and lighting; it also helps set the general mood of the scene and makes choosing colour for the scene a bit easier, for me at least.
Now the story for the game is very simple, giraffe and family get’s kidnapped by aliens, giraffe get’s experimented on and gets turnt in to a mutant cyborg, giraffe escapes and goes on a quest to save said family. So getting the rough story out wasn’t that hard, I did skip some scenes early on but I wanted to get the feeling down first more than anything else.
So now that all that was done it was time to start getting the basic colours for the different setting down (this is the thing I’m not done with yet and that is why I’m only showing the first scene with colour). I wanted warm colours in the beginning to evoke a pleasant feeling. Luckily for me the African sunrise looks exactly like that with very strong reds and oranges that create strong silhouettes. Next comes the alien kidnapping, the aliens main source of light is green throughout the game so something sickly and poisonous to get a sense of danger and disgust. I did think about having a blue light for the abduction similar to classic abduction scenes but it didn’t fit with the designs we had and might end up cliché.
That’s as far as I’ve gotten with this so far but, I’l probably get it done soon and hopefully it will be used in someway.

About Lucas Pålsson
2015 Graphics
|