Monthly Archives: February 2016

Week 1 – Running Animation

My chosen artifact for this week is the earth enemy animation idle. Our art style which we chose for the game was pixel art so I knew I was going to have a problem or two. Our game is a top-view autoscroller where you meet a countless number of enemies until you arrive at the end, and finally, face the boss. We have three different types of enemies which we have to make for each level, but for the Alpha, […]

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Program: Graphics

Week 1 – Running Animation

My chosen artifact for this week is the earth enemy animation idle. Our art style which we chose for the game was pixel art so I knew I was going to have a problem or two. Our game is a top-view autoscroller where you meet a countless number of enemies until you arrive at the end, and finally, face the boss. We have three different types of enemies which we have to make for each level, but for the Alpha, […]

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Program: Graphics

Vecka 3 – Projektil

Den här veckan har jag fokuserat mestadels av min tid på att få projektilen till spelet att fungera korrekt, det är dock några saker som fortfarande måste poleras upp, den har just ingen riktig bild utan en temporär som syns på bilden längst ner. Projektilen skall ritas ut och skjutas iväg framför spelarens avatar när denne trycker på en knapp, just nu har vi satt det till musknapp ett.
När projektilen skjuts iväg så ska den gå i den bana mot […]

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Program: Programming

Vecka 3 – Projektil

Den här veckan har jag fokuserat mestadels av min tid på att få projektilen till spelet att fungera korrekt, det är dock några saker som fortfarande måste poleras upp, den har just ingen riktig bild utan en temporär som syns på bilden längst ner. Projektilen skall ritas ut och skjutas iväg framför spelarens avatar när denne trycker på en knapp, just nu har vi satt det till musknapp ett.
När projektilen skjuts iväg så ska den gå i den bana mot […]

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Program: Programming

Waves

Hej jag heter Linus Bjernhagen och är från grupp 17.
Spelet som vår grupp skapar heter Planet Suburbia. I spelet skjuter man på utomjordingar som vill ta sig till jorden. Man kan förflytta sig runt jorden igenom fyra olika sektorer.
På måndagen så programmerade jag så att fienderna kommer i ett antal olika ‘waves’. Det gör att alla fienderna inte kommer på en gång, och då kan spelaren ta en kort paus i spelandet så det inte blir för hektiskt. När en […]

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Program: Programming

Waves

Hej jag heter Linus Bjernhagen och är från grupp 17.
Spelet som vår grupp skapar heter Planet Suburbia. I spelet skjuter man på utomjordingar som vill ta sig till jorden. Man kan förflytta sig runt jorden igenom fyra olika sektorer.
På måndagen så programmerade jag så att fienderna kommer i ett antal olika ‘waves’. Det gör att alla fienderna inte kommer på en gång, och då kan spelaren ta en kort paus i spelandet så det inte blir för hektiskt. När en […]

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Program: Programming

First post

The artifact that i have focused on this week is the AnimatedTexture. This artifact is a class that makes it possible to add an animation to an object instead of just a static image. Animated images is something that will be used heavily in the game and this is how i did it.
When creating an AnimatedTexture I pass one argument which is the image file location to the constructor. Then I call the AddFrame function in the created AnimatedTexture and […]

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Program: Programming

First post

The artifact that i have focused on this week is the AnimatedTexture. This artifact is a class that makes it possible to add an animation to an object instead of just a static image. Animated images is something that will be used heavily in the game and this is how i did it.
When creating an AnimatedTexture I pass one argument which is the image file location to the constructor. Then I call the AddFrame function in the created AnimatedTexture and […]

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Program: Programming

Week one first post

Hi, my name is Måns Möller. I’m a first year student at campus Gotland, studying game design graphics, and this is my blog, dedicated to following and documenting some of the process of creating the game that me and my team are working on. The game is based on a design document created by another team during a previous course last year who named this game: Mermaid river.
This week I’ve been working on a few of the enemies for the […]

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Program: Graphics

Week one first post

Hi, my name is Måns Möller. I’m a first year student at campus Gotland, studying game design graphics, and this is my blog, dedicated to following and documenting some of the process of creating the game that me and my team are working on. The game is based on a design document created by another team during a previous course last year who named this game: Mermaid river.
This week I’ve been working on a few of the enemies for the […]

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Program: Graphics

Blog week #1

Herro! My name is Lukas Graff and I’m a 22 year old guy who studies Game design and graphics at Uppsala University – Campus Gotland. As a part of this course we are supposed to write a weekly post where we talk about our progress covering one artifact we’ve been working on during the week.
My project group is working on a concept called ”Mermaid River”, which is a 2D side scrolling space shooter.
Mermaid River is a game where you play […]

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Program: Graphics

Blog week #1

Herro! My name is Lukas Graff and I’m a 22 year old guy who studies Game design and graphics at Uppsala University – Campus Gotland. As a part of this course we are supposed to write a weekly post where we talk about our progress covering one artifact we’ve been working on during the week.
My project group is working on a concept called ”Mermaid River”, which is a 2D side scrolling space shooter.
Mermaid River is a game where you play […]

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Program: Graphics

Blog week 1 – Damage animation

This is an animation for our game Trowl, a game that is about an owlmother who has built a nest on a train that one day starts rushing. With all of her children scattered around the train, she quickly has to start trying to find them. On the way, everything from predatory birds to dangers in her environment will try to make life harder for her.
Two of the obstacles she’ll have to face are thunderclouds on the top of the […]

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Program: Graphics

Blog week 1 – Damage animation

This is an animation for our game Trowl, a game that is about an owlmother who has built a nest on a train that one day starts rushing. With all of her children scattered around the train, she quickly has to start trying to find them. On the way, everything from predatory birds to dangers in her environment will try to make life harder for her.
Two of the obstacles she’ll have to face are thunderclouds on the top of the […]

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Program: Graphics

Grupp 4 -kollision

För några veckor sedan så valde min grupp ett koncept på ett spel och konceptet som vi valde var på spelet Mermaid river. Det är ett spel där man spelar som piraten Skip Leg Day och man ska simma och leta efter sin besättning och sin skatt som har blivit stulna av några onda sirener. Man simmar och plockar upp mynt som sirenerna har tappat eftersom att man inte kan låta någon annan ha den skatten som man har plundrat till […]

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Program: Programming

Grupp 4 -kollision

För några veckor sedan så valde min grupp ett koncept på ett spel och konceptet som vi valde var på spelet Mermaid river. Det är ett spel där man spelar som piraten Skip Leg Day och man ska simma och leta efter sin besättning och sin skatt som har blivit stulna av några onda sirener. Man simmar och plockar upp mynt som sirenerna har tappat eftersom att man inte kan låta någon annan ha den skatten som man har plundrat till […]

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Program: Programming

Blog post 1# 5SD033

Captain Noleg – Harpoon throw animation
Hello! My name is Nils Folker and in this post I will write about my working process on a pair of animation keyframes that I made last week. The animation is made for the game Mermaid river. Mermaid river will be a side scrolling space shooter which among other things contain: evil mermaids, evil fish and a crippled pirate that struggles to get he’s gold back.
The task given was to make keyframes for a harpoon […]

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Program: Graphics

Blog post 1# 5SD033

Captain Noleg – Harpoon throw animation
Hello! My name is Nils Folker and in this post I will write about my working process on a pair of animation keyframes that I made last week. The animation is made for the game Mermaid river. Mermaid river will be a side scrolling space shooter which among other things contain: evil mermaids, evil fish and a crippled pirate that struggles to get he’s gold back.
The task given was to make keyframes for a harpoon […]

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Program: Graphics

Blog 1 11/2 5SD033

Animationer till Fiender och Avataren.
Tim Johansson Rojo, kurs 5SD033. Grupp 5.
Spelet vi jobbar med i grupp 5 har arbetstiteln ” TERÀSTIOS”  vilket betyder stor eller gigantisk. Detta spel går i stora drag ut på att vår huvudkaraktär måste försvara sin familj från titaner och deras medhjälpare med en magisk pilbåge.
Jag tycker arbetet under veckan har gått bra, när vi arbetar i gruppen så flyter det på bra. Men jag kan tycka att det är mycket att göra för oss programmerare i gruppen då […]

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Program: Programming

Blog 1 11/2 5SD033

Animationer till Fiender och Avataren.
Tim Johansson Rojo, kurs 5SD033. Grupp 5.
Spelet vi jobbar med i grupp 5 har arbetstiteln ” TERÀSTIOS”  vilket betyder stor eller gigantisk. Detta spel går i stora drag ut på att vår huvudkaraktär måste försvara sin familj från titaner och deras medhjälpare med en magisk pilbåge.
Jag tycker arbetet under veckan har gått bra, när vi arbetar i gruppen så flyter det på bra. Men jag kan tycka att det är mycket att göra för oss programmerare i gruppen då […]

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Program: Programming

Week 1 (Build a fighter plane and destroy it)

My name is Martin Månsson. I am the sound director of Group 7. As the title describe I’m in charge of the sound for the game ”Potato Pirates”. But sound isn’t anything that we prioritize right now. I have therefore been helping out with the artistic part of the game such as making game sprites which is way more important for the moment. A while ago I made this fighter plane in Photoshop which would be our most common enemy in the game.
The […]

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Program: Graphics

Week 1 (Build a fighter plane and destroy it)

My name is Martin Månsson. I am the sound director of Group 7. As the title describe I’m in charge of the sound for the game ”Potato Pirates”. But sound isn’t anything that we prioritize right now. I have therefore been helping out with the artistic part of the game such as making game sprites which is way more important for the moment. A while ago I made this fighter plane in Photoshop which would be our most common enemy in the game.
The […]

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Program: Graphics

Power Ups and Iteration

Over the last couple of weeks I have been working on the Power Ups for our game Trowl. I have been working with pixel art because it is stylish, it serves as a way for all the artists to have a consistent tone and it makes iteration a sport. The power ups are powerful buffs or one time instantaneous uses which allows the player to beat his or her highscore in the game. They are a lot of fun as […]

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Program: Graphics

Power Ups and Iteration

Over the last couple of weeks I have been working on the Power Ups for our game Trowl. I have been working with pixel art because it is stylish, it serves as a way for all the artists to have a consistent tone and it makes iteration a sport. The power ups are powerful buffs or one time instantaneous uses which allows the player to beat his or her highscore in the game. They are a lot of fun as […]

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Program: Graphics