Week three post
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This week we focused on adding the last features we deemed worthwhile into the game before our feature freeze. In my case that meant, again, more enemies. This week iv’e focused on two in particular. The seagull and the angler fish. Of these two, the seagull is quite uninteresting from a graphical view since it will only contain three frames of animation. Let us therefor instead take a look at the angler fish as shown bellow.
Like most other enemies the angler fish will need three animations for it’s idle swim, it’s attack and death. In the final game the angler fish will be the only enemy that appears from behind the player. On account of this, i thought it appropriate to aim for it to look as threatening as possible. As those who have seen a real life angler fish will know, you don’t really have to change much in form of the appearance from the real life specimen if you want it to look scare since it’s not exactly a pretty fish to begin with. One thing that i had in my mind during the process of adding color and shades to this enemy was the effect shadows can have to make a character look more menacing. I’ve experimented slightly with this idea as i started shading and coloring the different enemies and realized that it actually does make quite a difference (what a surprise). While on the subject of color, something i wondered while choosing the colors for the angler fish was if i wanted it to be clearly visible, or blend into the background. When designing enemies and different aspects that the player will need to interact with you usually want to make them pop out from the background and attract the attention of the player. However with this enemy i wondered if maybe doing the opposite would be more fitting and make for more interesting game play. This depends very much on how you want the enemy in question to be perceived. For an example, if i want it to appear more insidious and cunning, it might be a good idea to give it a color scheme that works more as a camouflage. However in the end i figured i’d stick with the norm and make it more visible against the background and maybe give it a more feral look by going heavy with red colors. Now i just need to fully animate all of it. |
