Space shooter Third week 2/25
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This week I have spent with working mainly on sound effects for our avatar, the hovercraft. Besides that I have also worked on making tile variations. I have been more successful this week than any other week so far on the project. This week I can actually claimed to have contributed to the game. I got help from Peter in my group and managed to solve a lot of Issues that I have had for long. I also decided to ditch looking for free SFX on sites like Freesound.org and etc. and move to piratebay instead. Took less than an hour before I had roughly 30gb worth of Sound effects downloading. Not all 30 gb were sound effects I could use. Actually, just a small margin were usable but it was still much more than what I found before. The hardest part of doing sound effects are not actually creating them, but to find the material that you can use. I had manually go trough every sound effect I had, estimated 1500 different sounds, and listen to each one of them and decide if it were something I could use. Once you have done that it’s just to open and mix some similar sound effects together and you got a completed SFX. The sounds is of course left with much possibility of refinement but for now they do the trick. Although I might make it sound simple so are there some more work to be done before you mix sounds. Just listening trough your catalogue and then mixing some won’t be a good work process. First me and peter had to together go trough all sounds we needed to the game. ALL sounds, every single one and make a list of them. The list gets big rather quick, the avatar alone has 10-15 sound effects. Luckily we have designed the monsters in a way that requires very little sounds for them. Unfortunately the boss requires a lot of sounds. The sounds that I have been creating have been of like main gun firing, hovercraft being hit, the sound of the thrusters and more. Some are really easy, like the gun. You just need to find a bunch of gun sounds, and there are a lot, and mix some together and go. The shield was probably the hardest. To the shield we needed 3 different sounds, Depleted, recharging and recharged. The most difficult part was to make the three of them sound good togheter, in fact that is a struggle with all sounds |
