Hoomans!

Hoot hoot goes the owl mother while trying to dodge the vast array of items the passengers throw at her in panic.

This week I have been working on passengers inside our train for our game Trowl. I have chosen a 60×120 pixel count for all the humans. They are all in a sitting pose, which later on the project I am going to animate their reactions to the owl (I hope fine brothers does not sue me). The reaction the passengers have is throwing random objects close at hand at the owl protagonist.

Hooman1.2.png

This is the first passenger I designed. She is sitting in a kind of bad posture right now but I am planning on making her flinch and throw objects in panic at the owl. When drawing this woman I made the mistake to leave the white background as it is and that was apparently wrong. You see, I had to remove background and render it as a layer-0. This made it possible to remove the white background and it will make the character as is in the game, not as a white-cube-human-on-a-train-passenger. That would be weird and it would block out the background layer, and I do not want that.

Hooman2.1.png

 

This is the second passenger I drew. He is design to sit on his phone with a casual pose, minding his own business. I outfitted him with sunglasses, sandals and a blue scarf to make him look unique and quite casual looking. He will get very surprised when an owl suddenly passes by and he will start throwing sandwiches and tennis balls at it. I had the same white cube problem with this character. Thank god it is solved now. It took (too) many hours just to fix that seemingly tiny issue.

 

Hooman3.2.png

This is the third passenger I modeled. He is closing his eyes and just chilling, trying to sleep, when suddenly an owl swishes by and disturbes his beauty sleep! He gets really mad and starts throwing laptops and coca-cola cans at the mother owl. I had the same white cube issue with this one as well. I have started animation on these but it will not be finished until a few days from now.

 

Hooman4.2.png

So for this forth passenger I needed someone to sit in the opposite direction, I thought. As it turns out the programmers can mirror all my passengers so that is good. Now we can mix all the passengers so they will not repeat in the same pattern. For this passenger I chose a focused pose with her hands on her knees. Same, now solved, white cube issue with this one.

 

Hooman5.2.png

For the last, fifth passenger I chose a casual pose with her hands on her lap. She looks at the “camera” which may be an issue. I am not sure yet if I want to rotate her head to look forward like the rest of the passengers but it is hard to tell before she is implemented in the game so that will have to wait.

All and all Iam pleased with how they turned out and I recommend others not to make the same white background mistake as I did. I learned from this mistake and I will surely never do it again!

 

That is all folks! Take care!

About Emmanuel Hultkrantz

2015 Graphics