Blog 2 Torsdag 18/2

Blog 2.
Boss dying animation
David Isaksson Grp 9.

Boss Dying.
Last week i was working on the death animations for enemy 1, enemy 2, enemy 3 and had just started on the boss death animation.
Then I found out i had made the boss attack animations in the wrong format which meant i had to to those all over again. By the time i was done with all the animations I had worked 30+ hours that week so i had to prospone the boss death animation to this week.

-Enemy dying 3 ex-
alienship-3-dying

So like i said this week i worked on the death animation on the boss that will appear at the end of the level of our mid game level.
The dying animation will be a 20 frames animation for when the boss is defeated.
The animation was made in Adobe photoshop cc using the timeline tool.
The images was then exported in Png format and then using Glue it i made a sprite sheet to be uploaded to our google drive for the programmers to add it into the game.
If you compare the animation of enemy 3 dying as seen above, with the animation of the boss dying below, you can see that in the enemy 3 death animation the enemy is being fragmented as he dies, while the boss does not.
This is because the enemies will disappear from the screen from the location that they were hit. While the bos´s death animation will be playing as he slowly slides down and out of the bottom of the screen while a family member of the giraffe will emerge from behind the boss. Because of this we figure that it will look better if the boss is in one piece when he dies.
The explosions will work as a visual feed back to the player that the boss has been defeated. The death animation will be combined with a sound to enforce and work as a auditive feed back which will work as reward for the player on job well done.
boss-dying
We will how ever have to play test with the animation to see if the animation is long enough for the boss to leave the screen. The worry is that the animation will end and we will be forced to loop it which will not work at all.
If that is the case i will probably choose to add more explosions to provide more time for the boss to leave the screen rather than speed up the exit speed which probably will look strange. The problem is that we don´t want our sprite sheets to be to long, so we will have to see how we end up solving this if it ends up becoming a problem..

About David Isaksson

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