Daily Archives: February 11, 2016

Grupp 4 -kollision

För några veckor sedan så valde min grupp ett koncept på ett spel och konceptet som vi valde var på spelet Mermaid river. Det är ett spel där man spelar som piraten Skip Leg Day och man ska simma och leta efter sin besättning och sin skatt som har blivit stulna av några onda sirener. Man simmar och plockar upp mynt som sirenerna har tappat eftersom att man inte kan låta någon annan ha den skatten som man har plundrat till […]

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Program: Programming

Grupp 4 -kollision

För några veckor sedan så valde min grupp ett koncept på ett spel och konceptet som vi valde var på spelet Mermaid river. Det är ett spel där man spelar som piraten Skip Leg Day och man ska simma och leta efter sin besättning och sin skatt som har blivit stulna av några onda sirener. Man simmar och plockar upp mynt som sirenerna har tappat eftersom att man inte kan låta någon annan ha den skatten som man har plundrat till […]

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Program: Programming

Blog post 1# 5SD033

Captain Noleg – Harpoon throw animation
Hello! My name is Nils Folker and in this post I will write about my working process on a pair of animation keyframes that I made last week. The animation is made for the game Mermaid river. Mermaid river will be a side scrolling space shooter which among other things contain: evil mermaids, evil fish and a crippled pirate that struggles to get he’s gold back.
The task given was to make keyframes for a harpoon […]

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Program: Graphics

Blog post 1# 5SD033

Captain Noleg – Harpoon throw animation
Hello! My name is Nils Folker and in this post I will write about my working process on a pair of animation keyframes that I made last week. The animation is made for the game Mermaid river. Mermaid river will be a side scrolling space shooter which among other things contain: evil mermaids, evil fish and a crippled pirate that struggles to get he’s gold back.
The task given was to make keyframes for a harpoon […]

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Program: Graphics

Blog 1 11/2 5SD033

Animationer till Fiender och Avataren.
Tim Johansson Rojo, kurs 5SD033. Grupp 5.
Spelet vi jobbar med i grupp 5 har arbetstiteln ” TERÀSTIOS”  vilket betyder stor eller gigantisk. Detta spel går i stora drag ut på att vår huvudkaraktär måste försvara sin familj från titaner och deras medhjälpare med en magisk pilbåge.
Jag tycker arbetet under veckan har gått bra, när vi arbetar i gruppen så flyter det på bra. Men jag kan tycka att det är mycket att göra för oss programmerare i gruppen då […]

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Program: Programming

Blog 1 11/2 5SD033

Animationer till Fiender och Avataren.
Tim Johansson Rojo, kurs 5SD033. Grupp 5.
Spelet vi jobbar med i grupp 5 har arbetstiteln ” TERÀSTIOS”  vilket betyder stor eller gigantisk. Detta spel går i stora drag ut på att vår huvudkaraktär måste försvara sin familj från titaner och deras medhjälpare med en magisk pilbåge.
Jag tycker arbetet under veckan har gått bra, när vi arbetar i gruppen så flyter det på bra. Men jag kan tycka att det är mycket att göra för oss programmerare i gruppen då […]

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Program: Programming

Week 1 (Build a fighter plane and destroy it)

My name is Martin Månsson. I am the sound director of Group 7. As the title describe I’m in charge of the sound for the game ”Potato Pirates”. But sound isn’t anything that we prioritize right now. I have therefore been helping out with the artistic part of the game such as making game sprites which is way more important for the moment. A while ago I made this fighter plane in Photoshop which would be our most common enemy in the game.
The […]

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Program: Graphics

Week 1 (Build a fighter plane and destroy it)

My name is Martin Månsson. I am the sound director of Group 7. As the title describe I’m in charge of the sound for the game ”Potato Pirates”. But sound isn’t anything that we prioritize right now. I have therefore been helping out with the artistic part of the game such as making game sprites which is way more important for the moment. A while ago I made this fighter plane in Photoshop which would be our most common enemy in the game.
The […]

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Program: Graphics

Power Ups and Iteration

Over the last couple of weeks I have been working on the Power Ups for our game Trowl. I have been working with pixel art because it is stylish, it serves as a way for all the artists to have a consistent tone and it makes iteration a sport. The power ups are powerful buffs or one time instantaneous uses which allows the player to beat his or her highscore in the game. They are a lot of fun as […]

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Program: Graphics

Power Ups and Iteration

Over the last couple of weeks I have been working on the Power Ups for our game Trowl. I have been working with pixel art because it is stylish, it serves as a way for all the artists to have a consistent tone and it makes iteration a sport. The power ups are powerful buffs or one time instantaneous uses which allows the player to beat his or her highscore in the game. They are a lot of fun as […]

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Program: Graphics

Spelblogg 11 feb, Alien Ship Animation

Första bloggveckan! The blog-force is not strong in this one, men jag ska ge det mitt bästa.
     Spelet vi valde (Grupp 17) var Planet Suburbia. En space shooter i 2D, där jorden har uppnått Utopia, alltså världsfred och ett perfekt samhälle. Dock så kommer det aliens och försöker landa på planeten. Man får då order om att skjuta ner dessa skepp, vilket är själva grunden i spelet.
     Förra veckan lärde vi oss lite basics i animation i våran […]

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Program: Programming

Spelblogg 11 feb, Alien Ship Animation

Första bloggveckan! The blog-force is not strong in this one, men jag ska ge det mitt bästa.
     Spelet vi valde (Grupp 17) var Planet Suburbia. En space shooter i 2D, där jorden har uppnått Utopia, alltså världsfred och ett perfekt samhälle. Dock så kommer det aliens och försöker landa på planeten. Man får då order om att skjuta ner dessa skepp, vilket är själva grunden i spelet.
     Förra veckan lärde vi oss lite basics i animation i våran […]

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Program: Programming

Iterating the cannon

Hi, I am Jonatan Ersarp from Group 17. I am the Lead Designer on our rendition of the project ”Planet Suburbia”.
Today I am going to blog about the avatar of the game. In our game the player takes control over a massive anti aircraft cannon, in order to defend the earth against an alien invasion. For my first concept art I took inspiration from telescopes, since the game takes place in space. The sheer size of these telescopes fascinates me […]

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Program: Graphics

Iterating the cannon

Hi, I am Jonatan Ersarp from Group 17. I am the Lead Designer on our rendition of the project ”Planet Suburbia”.
Today I am going to blog about the avatar of the game. In our game the player takes control over a massive anti aircraft cannon, in order to defend the earth against an alien invasion. For my first concept art I took inspiration from telescopes, since the game takes place in space. The sheer size of these telescopes fascinates me […]

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Program: Graphics

Alien ship – death behaviour

One of the most core elements of our game is to shoot Aliens. To avoid a simple and dull mechanic we wanted to introduce something that would require the player to think before shooting. To create this more immersive gameplay our idea was to create a form of domino effect when shooting down the aliens. When an alien is shot down, it will have a death movement pattern, or death behaviour, before it eventually explodes. This movement pattern will for […]

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Program: Programming

Alien ship – death behaviour

One of the most core elements of our game is to shoot Aliens. To avoid a simple and dull mechanic we wanted to introduce something that would require the player to think before shooting. To create this more immersive gameplay our idea was to create a form of domino effect when shooting down the aliens. When an alien is shot down, it will have a death movement pattern, or death behaviour, before it eventually explodes. This movement pattern will for […]

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Program: Programming

1# update spaceshooter

This will be the first post on this project but we are already three weeks in on this project. the project itself is a 2D space shooter titled (at the moment) “space girafaa”, in which the player controls a cybernetic giraffe on a quest to save it’s family.
i work mostly with the art and animation of the game, so this week i was tasked with one of the animations for an interactive item in the game. the “item” so to […]

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Program: Graphics

1# update spaceshooter

This will be the first post on this project but we are already three weeks in on this project. the project itself is a 2D space shooter titled (at the moment) “space girafaa”, in which the player controls a cybernetic giraffe on a quest to save it’s family.
i work mostly with the art and animation of the game, so this week i was tasked with one of the animations for an interactive item in the game. the “item” so to […]

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Program: Graphics

Test blog

Testing

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Program: Graphics

Test blog

Testing

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Program: Graphics

Blog week one: The player dies.

Hey! My name is Marcus and I’m working on a top down “space” shooter with my team. The game is about a soldier that is experimented on by the military, to try and make a super soldier with mutant powers. There have been many failures with the experiments resulting in some strange creations. Some people don’t even look like humans any more, and have become four legged killing machines. Our main character is the first stable specimen, keeping his/her human […]

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Program: Graphics

Blog week one: The player dies.

Hey! My name is Marcus and I’m working on a top down “space” shooter with my team. The game is about a soldier that is experimented on by the military, to try and make a super soldier with mutant powers. There have been many failures with the experiments resulting in some strange creations. Some people don’t even look like humans any more, and have become four legged killing machines. Our main character is the first stable specimen, keeping his/her human […]

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Program: Graphics

Sound & Effects

Jag hat jobbat ett bra tag nu med ljud , men mest så jobbade jag med att göra beats i hip hop scenen.
Jag gjorde ljud till våra turrets och så skapade jag ett Start Screen och Main Menu soundtrack. Jag jobbade i med ett program som heter Cubase. Där går det att göra allt möjligt ljud plus att det är i mina ögon väldigt användarvänligt.

 
Jag började först med att göra ljud för turreten. Eftersom jag skulle göra ljud till en […]

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Program: Programming

Sound & Effects

Jag hat jobbat ett bra tag nu med ljud , men mest så jobbade jag med att göra beats i hip hop scenen.
Jag gjorde ljud till våra turrets och så skapade jag ett Start Screen och Main Menu soundtrack. Jag jobbade i med ett program som heter Cubase. Där går det att göra allt möjligt ljud plus att det är i mina ögon väldigt användarvänligt.

 
Jag började först med att göra ljud för turreten. Eftersom jag skulle göra ljud till en […]

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Program: Programming