Yearly Archives: 2015
Programming: Binding Object Rotation to Mouse Movement
A new term started on Monday this week. Now we are going to have two simultaneous courses, “Game Programming II” and “Introduction to Game Development”.
Over a span of roughly two months we will make a game based on one of the concepts produced by student groups in the previous course, “Introduction to Game Design and Analysis”. Our group has already started working on our game, “The Last Signal”, but at the moment we’re mostly doing decision stuff – what we […]
Programming: Binding Object Rotation to Mouse Movement
A new term started on Monday this week. Now we are going to have two simultaneous courses, “Game Programming II” and “Introduction to Game Development”.
Over a span of roughly two months we will make a game based on one of the concepts produced by student groups in the previous course, “Introduction to Game Design and Analysis”. Our group has already started working on our game, “The Last Signal”, but at the moment we’re mostly doing decision stuff – what we […]
First Week of Teamwork
So as I mentioned in the previos entry, the class began the new Game Project on monday this week (January 19). And all groups have chosen a new game to develop. Me and Team 13 chose the stealth game Mole Munch by Team 8. Some members of the groups were relocated to a new group, and even whole groups have been disintegrated and allocated into new ones. Fortunately, my group was not affected, instead we received a new member by […]
First Week of Teamwork
So as I mentioned in the previos entry, the class began the new Game Project on monday this week (January 19). And all groups have chosen a new game to develop. Me and Team 13 chose the stealth game Mole Munch by Team 8. Some members of the groups were relocated to a new group, and even whole groups have been disintegrated and allocated into new ones. Fortunately, my group was not affected, instead we received a new member by […]
Scrum Backlog, Project S
Today has been the first meeting with our Scrum master for group 8 regarding our new project, The Last Signal. We had a talk about what our plan is for the coming weeks trying to organize the project to our best abilities.We finished writing our Scrum backlog this evening and here is a piece of it.
Scrum Backlog, Project S
Today has been the first meeting with our Scrum master for group 8 regarding our new project, The Last Signal. We had a talk about what our plan is for the coming weeks trying to organize the project to our best abilities.We finished writing our Scrum backlog this evening and here is a piece of it.
First Week of Concept Art!
Wooha! It has been a long week but I made it through. It won’t be easy to study 200% during the Space Shooter Project, but I won’t give up so easily. Concept seems to contain everything I could have possibly wished for while signing up to that course. I have already met new friendly people, very talented both in traditional and digital illustrations.
This week we learned that the intentions in a drawing is what drives the Concept Artist to continue. […]
First Week of Concept Art!
Wooha! It has been a long week but I made it through. It won’t be easy to study 200% during the Space Shooter Project, but I won’t give up so easily. Concept seems to contain everything I could have possibly wished for while signing up to that course. I have already met new friendly people, very talented both in traditional and digital illustrations.
This week we learned that the intentions in a drawing is what drives the Concept Artist to continue. […]
The Return to School and Blogging
Well, I’m back…
I’m terribly sorry for not having written any posts here for over two months. I really need to put more effort to this blog, or otherwise it will not go well my final grades for this year.
Anyway, I’ came back from my three week-long christmas break in January 13. The break started (I think) in December 15 last year. I spent the majority of my break with my family back in the mainland. We had an awesome one-week […]
The Return to School and Blogging
Well, I’m back…
I’m terribly sorry for not having written any posts here for over two months. I really need to put more effort to this blog, or otherwise it will not go well my final grades for this year.
Anyway, I’ came back from my three week-long christmas break in January 13. The break started (I think) in December 15 last year. I spent the majority of my break with my family back in the mainland. We had an awesome one-week […]
Day 4 – 2D Spaceshooter
Okej! Day 4.. Now most of the design decisions have been decided. I got my instruction for the project and my priorities. So for this project I will be the lead artist and lead animator.
My list of work at the moment has been condensed to.
1. Mole
1.2 Walk animation below ground
1.3 walk animation overworld
1.4 Idle animation
1.5 transition from underground to overworld
1.6 throw projectile animation
1.7 Drowning animation
1.8 capture animation
1.9 sneakpeak animation
1.10 Grab vegetable
1.11 A Trail for the tunnel
1.12 Stun animation
2. Gardener
2.1 Walk animation
2.2 idle watering animation
2.3 Spotting animation
2.4 Catch the mole with the net
3. […]
Day 4 – 2D Spaceshooter
Okej! Day 4.. Now most of the design decisions have been decided. I got my instruction for the project and my priorities. So for this project I will be the lead artist and lead animator.
My list of work at the moment has been condensed to.
1. Mole
1.2 Walk animation below ground
1.3 walk animation overworld
1.4 Idle animation
1.5 transition from underground to overworld
1.6 throw projectile animation
1.7 Drowning animation
1.8 capture animation
1.9 sneakpeak animation
1.10 Grab vegetable
1.11 A Trail for the tunnel
1.12 Stun animation
2. Gardener
2.1 Walk animation
2.2 idle watering animation
2.3 Spotting animation
2.4 Catch the mole with the net
3. […]
Week 10 | Red Plane1942
This is the last week of project Red Plane 1942. I started to implement an object-pool as discussed in previous posts. The object pools purpose is to instantiate a few objects of each necessary class and then later on in the game use the instantiated ones instead of instantiating new ones. The objects would have a visible/active boolean and they would not be drawn or updated when not visible/active. When wanting to use a certain object there would be a loop that […]
Week 10 | Red Plane1942
This is the last week of project Red Plane 1942. I started to implement an object-pool as discussed in previous posts. The object pools purpose is to instantiate a few objects of each necessary class and then later on in the game use the instantiated ones instead of instantiating new ones. The objects would have a visible/active boolean and they would not be drawn or updated when not visible/active. When wanting to use a certain object there would be a loop that […]
Week 16: Final 2D1 Assignments
This was the last week of the 2D1 course, where we were given two final assignments. One was to take a line art of a town and render it with lighting, and the second to create a line art of a sketch. I was also forced to redo two previous assignments in order to finish the course, so there is quite a bit of work to be done.
Week 16: Final 2D1 Assignments
This was the last week of the 2D1 course, where we were given two final assignments. One was to take a line art of a town and render it with lighting, and the second to create a line art of a sketch. I was also forced to redo two previous assignments in order to finish the course, so there is quite a bit of work to be done.
Even more 3D
It has been a long time since I have been posting anything at all, it has been a hectic ride! I have been trying to post stuff here but haven’t had the time, but I have been posting “notebook drawings” on instagram.
There are two assignments I have completed, one is about photogrammetry and the other one was the final assignment for 3D2. So lets do this!
First off “Photogrammetry”, but lets us use a easier word; photo scanning!
Ill do a quick […]
Even more 3D
It has been a long time since I have been posting anything at all, it has been a hectic ride! I have been trying to post stuff here but haven’t had the time, but I have been posting “notebook drawings” on instagram.
There are two assignments I have completed, one is about photogrammetry and the other one was the final assignment for 3D2. So lets do this!
First off “Photogrammetry”, but lets us use a easier word; photo scanning!
Ill do a quick […]
Development process of 2D-Space shooter – Day 1
Today (19-01-2015) is the beginning of the development process of the 2D space shooter concept documents that we developed at first period at the institute. Our group chose a concept document made by team 8.
(press the image to enlarge)
Together we agreed that we should all read the concept document and regroup after the lecture with Adam Mayes. As he will go trough how the group shall begin working. We will also be assigned a mentor for our group from […]
Development process of 2D-Space shooter – Day 1
Today (19-01-2015) is the beginning of the development process of the 2D space shooter concept documents that we developed at first period at the institute. Our group chose a concept document made by team 8.
(press the image to enlarge)
Together we agreed that we should all read the concept document and regroup after the lecture with Adam Mayes. As he will go trough how the group shall begin working. We will also be assigned a mentor for our group from […]
Nytt år -ny start!
Jevlar i mig vad de senaste tre månaderna har varit jobbiga!Allt från knas med familj till knas med skolan! Upptagen är bara förnamnet! Nuär det nytt år ny startKursstart idag med Ubika Spel.Titeln säger mig ingenting så vi får la se vad komma skall …
Nytt år -ny start!
Jevlar i mig vad de senaste tre månaderna har varit jobbiga!Allt från knas med familj till knas med skolan! Upptagen är bara förnamnet! Nuär det nytt år ny startKursstart idag med Ubika Spel.Titeln säger mig ingenting så vi får la se vad komma skall …
3D2 Assignment 2: Complete
After an really really stressful week with a great amount of problems mainly concerning the baking of normal and ambient occlusion map I have finished and handed in my welder. Here are some screens of what it looks like in Unreal 4.
3D2 Assignment 2: Complete
After an really really stressful week with a great amount of problems mainly concerning the baking of normal and ambient occlusion map I have finished and handed in my welder. Here are some screens of what it looks like in Unreal 4.