Yearly Archives: 2015

PlayerMole

Den här veckan har jag arbetat med den spelbara karaktären i vårt spel Mole Munch, mole. Det var ett antal saker som vi i gruppen ville att vår mole skulle kunna göra till vår Alpha. Vi ville att den skulle kunna:

Byta mellan SurfaceMode och DigMode (vi använder oss av gradvis osynlighet för att visa att vår mole är under ytan i vår Alpha)
Röra sig med hjälp av piltangenterna (normal rörelse)
Plocka upp grönsaker genom att gå över dem (ger poäng, poängen […]

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Program: Programming

PlayerMole

Den här veckan har jag arbetat med den spelbara karaktären i vårt spel Mole Munch, mole. Det var ett antal saker som vi i gruppen ville att vår mole skulle kunna göra till vår Alpha. Vi ville att den skulle kunna:

Byta mellan SurfaceMode och DigMode (vi använder oss av gradvis osynlighet för att visa att vår mole är under ytan i vår Alpha)
Röra sig med hjälp av piltangenterna (normal rörelse)
Plocka upp grönsaker genom att gå över dem (ger poäng, poängen […]

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Program: Programming

Environment Art: Hedge

Mole Munch Dev log 1
Mole munch är ett spel där du spelar som en mullvad. Du ska undvika fienden och samla in grönsakerna. Du kan gräva dig under marken och på så sätt röra dig snabbare men ifall fienden kommer på dina tunnlar så fylls dem med vatten. Detta gör att spelet kräver strategiskt tänkande i olika situationer. Vi siktar mot ett arkadiskt spel där du känner att du får ett utmanande gameplay som är enkelt att ta till sig. […]

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Program: Graphics

Environment Art: Hedge

Mole Munch Dev log 1
Mole munch är ett spel där du spelar som en mullvad. Du ska undvika fienden och samla in grönsakerna. Du kan gräva dig under marken och på så sätt röra dig snabbare men ifall fienden kommer på dina tunnlar så fylls dem med vatten. Detta gör att spelet kräver strategiskt tänkande i olika situationer. Vi siktar mot ett arkadiskt spel där du känner att du får ett utmanande gameplay som är enkelt att ta till sig. […]

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Program: Graphics

Game development weekly blog post nr1.

Time for start my weekly blog post about our game we are making.
We like the story with the whole game and also the visual of it. But as artist it was kinda hard to redesign the characters so what we did was changing the game visually. By doing this it was easier for us all to stand behind the game and say ”this is our game” since we came up with the design of the characters and environment and not […]

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Program: Graphics

Game development weekly blog post nr1.

Time for start my weekly blog post about our game we are making.
We like the story with the whole game and also the visual of it. But as artist it was kinda hard to redesign the characters so what we did was changing the game visually. By doing this it was easier for us all to stand behind the game and say ”this is our game” since we came up with the design of the characters and environment and not […]

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Program: Graphics

Sprite Sheet for Magic Writer

Hello!
So me, myself and group 3 have been working on the game Magic Writer. My main job these first couple of weeks have been to make all the objects that the wizard will summon and throw on the enemys. I tried to follow the style guide that the lead art put together. I got the line thickness and where to put the shadows from the guide – but not much else. So the color scheme I had to figure out […]

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Program: Graphics

Sprite Sheet for Magic Writer

Hello!
So me, myself and group 3 have been working on the game Magic Writer. My main job these first couple of weeks have been to make all the objects that the wizard will summon and throw on the enemys. I tried to follow the style guide that the lead art put together. I got the line thickness and where to put the shadows from the guide – but not much else. So the color scheme I had to figure out […]

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Program: Graphics

Week 4: Introduction to Game Design

Hey y’all!
During this course (Introduction to Game Design), each team will make a Space shooter game. These games will be based on any of the other teams’ concepts that were developed during the previous game design course. Our team’s chosen concept is Fancy Mansion, which is a sneak game where you try to steal stuff from a mansion in the middle of the night, without getting detected and shot dead by the owner of the mansion. The game has a […]

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Program: Graphics

Week 4: Introduction to Game Design

Hey y’all!
During this course (Introduction to Game Design), each team will make a Space shooter game. These games will be based on any of the other teams’ concepts that were developed during the previous game design course. Our team’s chosen concept is Fancy Mansion, which is a sneak game where you try to steal stuff from a mansion in the middle of the night, without getting detected and shot dead by the owner of the mansion. The game has a […]

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Program: Graphics

Week 

Hey y’all!
During this course (Introduction to Game Design), each team will make a Space shooter game. These games will be based on any of the other teams’ concepts that were developed during the previous game design course. Our team’s chosen concept is Fancy Mansion, which is a sneak game where you try to steal stuff from a mansion in the middle of the night, without getting detected and shot dead by the owner of the mansion. The game has a […]

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Program: Graphics

Week 

Hey y’all!
During this course (Introduction to Game Design), each team will make a Space shooter game. These games will be based on any of the other teams’ concepts that were developed during the previous game design course. Our team’s chosen concept is Fancy Mansion, which is a sneak game where you try to steal stuff from a mansion in the middle of the night, without getting detected and shot dead by the owner of the mansion. The game has a […]

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Program: Graphics

Blogpost no. 1: Spaceshooter

Hi all!
This is the first blogpost since we started this new project I am going to explain real quick what the project is about.
We are pretty much the same group that we worked in during the last project, when we were supposed to create a spaceshooter-concept. In this project we were supposed to pick a spaceshooter-concept that another group made and then create the game based on that concept.
We picked a game called Fancy Mansion which is a game where […]

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Program: Programming

Blogpost no. 1: Spaceshooter

Hi all!
This is the first blogpost since we started this new project I am going to explain real quick what the project is about.
We are pretty much the same group that we worked in during the last project, when we were supposed to create a spaceshooter-concept. In this project we were supposed to pick a spaceshooter-concept that another group made and then create the game based on that concept.
We picked a game called Fancy Mansion which is a game where […]

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Program: Programming

Magic Writer – Blogpost 1

This blog will be about a specific artifact that I have been working on for my groups game project, Magic Writer.
Magic Writer is a game where the player plays as an wizard who is on vacation on a nice sunny beach somewhere. Al of the sudden, the beach is under attack from invading sea monsters and it is up to the magician to defend the beach and his vacation from these monsters. But since the magician is on vacation, he […]

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Program: Graphics

Magic Writer – Blogpost 1

This blog will be about a specific artifact that I have been working on for my groups game project, Magic Writer.
Magic Writer is a game where the player plays as an wizard who is on vacation on a nice sunny beach somewhere. Al of the sudden, the beach is under attack from invading sea monsters and it is up to the magician to defend the beach and his vacation from these monsters. But since the magician is on vacation, he […]

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Program: Graphics

The Audio for Ambient Pressure

The game that our group chose is called: Ambient Pressure. In summary, this is a game about a diver that explores shipwrecks in order to find samples while he is hunted by mutated fish. My main area of responsibility is the audio.
These last couple of weeks I have been working on the soundtrack along with other sound effects for our game. The soundtrack consists of different sounds that I have put together in order to create an atmosphere that fits […]

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Program: Graphics

The Audio for Ambient Pressure

The game that our group chose is called: Ambient Pressure. In summary, this is a game about a diver that explores shipwrecks in order to find samples while he is hunted by mutated fish. My main area of responsibility is the audio.
These last couple of weeks I have been working on the soundtrack along with other sound effects for our game. The soundtrack consists of different sounds that I have put together in order to create an atmosphere that fits […]

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Program: Graphics

Mole Munch

So, it’s time for another blogpost, this time it will be about our current project. We have been told to design a game based upon another groups concept that they created in the last gamedesign course.
We decided to pick the concept “Mole Munch” which is about a mole that tries to eat all of a gardeners vegetables, the gardener isn’t quite too fond of this of course, and will therefore give pretty much everything he has to catch this mole.
During […]

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Program: Programming

Mole Munch

So, it’s time for another blogpost, this time it will be about our current project. We have been told to design a game based upon another groups concept that they created in the last gamedesign course.
We decided to pick the concept “Mole Munch” which is about a mole that tries to eat all of a gardeners vegetables, the gardener isn’t quite too fond of this of course, and will therefore give pretty much everything he has to catch this mole.
During […]

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Program: Programming

Space Shooter development – Basement walls

Heya, this’ll be a post about one artifact I’ve made for team 1’s space shooter, that is Fancy Mansion. The concept’s details a game where you play as a thief breaking into a luxurious mansion at night, in the darkness, when the owner of the house wakes up and sets off to hunt you down with a shotgun and a surprising amount of energy for such an old man.
Now, our version of the game starts you out in the basement. […]

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Program: Graphics

Space Shooter development – Basement walls

Heya, this’ll be a post about one artifact I’ve made for team 1’s space shooter, that is Fancy Mansion. The concept’s details a game where you play as a thief breaking into a luxurious mansion at night, in the darkness, when the owner of the house wakes up and sets off to hunt you down with a shotgun and a surprising amount of energy for such an old man.
Now, our version of the game starts you out in the basement. […]

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Program: Graphics

Working on Otto’s animations.

This post will be about how I went about creating the animations for Otto’s movement.
At first when I began drawing these animations we hadn’t had our lecture in animations yet, you could say that it was a frustrating and time consuming task at the time. I fumbled my way through frames and in the end I had about 30-40 frames for a simple walk cycle.
After the lecture on animation I had a breakthrough in my thinking around animation I learned […]

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Program: Graphics

Working on Otto’s animations.

This post will be about how I went about creating the animations for Otto’s movement.
At first when I began drawing these animations we hadn’t had our lecture in animations yet, you could say that it was a frustrating and time consuming task at the time. I fumbled my way through frames and in the end I had about 30-40 frames for a simple walk cycle.
After the lecture on animation I had a breakthrough in my thinking around animation I learned […]

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Program: Graphics