Yearly Archives: 2015

Master of prototyping

Picture of the prototypes (1. & 2. Bat with sonar, 3. final prototype version, 4. bat in wheelchair, 5. multiplayer, 6. QWOP-bat, 7. Bat & Pig)
During the first phase of this project my main assignment was to prototype different features for our bat game. I don’t think I will have a more enjoyable task throughout the development cycle. Prototyping, or rather experimenting with different features and mechanics is definitely my preferred method to game development and design.
We had a lot […]

/ Comments Off on Master of prototyping
Program: Programming

Master of prototyping

Picture of the prototypes (1. & 2. Bat with sonar, 3. final prototype version, 4. bat in wheelchair, 5. multiplayer, 6. QWOP-bat, 7. Bat & Pig)
During the first phase of this project my main assignment was to prototype different features for our bat game. I don’t think I will have a more enjoyable task throughout the development cycle. Prototyping, or rather experimenting with different features and mechanics is definitely my preferred method to game development and design.
We had a lot […]

/ Comments Off on Master of prototyping
Program: Programming

Game Design Document

My week has entirely been focusing on the Game Design Document for the game we are making, Ambient Pressure. Though I was, initially, fairly confused regarding its layout, it came together easier the more time I spent on it. I’ve had to rewrite several times because of a change of approach, and truth to be told I still feel that I might want to change things in it. But then again, I have been told that the document is bound […]

/ Comments Off on Game Design Document
Program: Graphics

Game Design Document

My week has entirely been focusing on the Game Design Document for the game we are making, Ambient Pressure. Though I was, initially, fairly confused regarding its layout, it came together easier the more time I spent on it. I’ve had to rewrite several times because of a change of approach, and truth to be told I still feel that I might want to change things in it. But then again, I have been told that the document is bound […]

/ Comments Off on Game Design Document
Program: Graphics

Fourth week – Dangerous kids (Day of the Piñata)

I am now four weeks into a ten week project of creating the game Day of the Piñata. My team and I over took the concept document for this game from another team and our task is now simple; make the game as fantastic as it was first intended.
For this game you play as a piñata come to life, as it is possessed by a vengeful spirit who passed through to our world on the Day of the Dead, Dia […]

/ Comments Off on Fourth week – Dangerous kids (Day of the Piñata)
Program: Graphics

Fourth week – Dangerous kids (Day of the Piñata)

I am now four weeks into a ten week project of creating the game Day of the Piñata. My team and I over took the concept document for this game from another team and our task is now simple; make the game as fantastic as it was first intended.
For this game you play as a piñata come to life, as it is possessed by a vengeful spirit who passed through to our world on the Day of the Dead, Dia […]

/ Comments Off on Fourth week – Dangerous kids (Day of the Piñata)
Program: Graphics

Project Dragon song

During this project our group will produce a game out of the game concept created by another group during another course. In the game the player have to follow a beat while shooting down at enemies, resulting in music playing. Very similar to playing drums on rock band.
As we are only two programmers in our group my task is primarily as a programmer. During this week we went into production after working on the prototype were we tried out different […]

/ Comments Off on Project Dragon song
Program: Programming

Project Dragon song

During this project our group will produce a game out of the game concept created by another group during another course. In the game the player have to follow a beat while shooting down at enemies, resulting in music playing. Very similar to playing drums on rock band.
As we are only two programmers in our group my task is primarily as a programmer. During this week we went into production after working on the prototype were we tried out different […]

/ Comments Off on Project Dragon song
Program: Programming

Weekly blog assignment #1

Hi people!
In this new design course we were given a new assignment in the same group we had in the last design course were we had a four week project. In the current design course we were given the assignment of picking another group’s old game that they designed. Our group chose the game Magic Writer which is a typing game where you have to defend yourself against waves of enemies.
My role in the current project is QA, but for the […]

/ Comments Off on Weekly blog assignment #1
Program: Programming

Weekly blog assignment #1

Hi people!
In this new design course we were given a new assignment in the same group we had in the last design course were we had a four week project. In the current design course we were given the assignment of picking another group’s old game that they designed. Our group chose the game Magic Writer which is a typing game where you have to defend yourself against waves of enemies.
My role in the current project is QA, but for the […]

/ Comments Off on Weekly blog assignment #1
Program: Programming

Flares!

This week one of my main artifacts was to get the Flares to work as intended. Since our game takes place in a mostly dark environment where visuals are valuable, flares plays a key-role in the game. The intent for the final product is to let the player use flare to light up areas and handle enemies. While flares are a limited resource they are a key piece of the game.

As seen, the game features a crosshair which is […]

/ Comments Off on Flares!
Program: Programming

Flares!

This week one of my main artifacts was to get the Flares to work as intended. Since our game takes place in a mostly dark environment where visuals are valuable, flares plays a key-role in the game. The intent for the final product is to let the player use flare to light up areas and handle enemies. While flares are a limited resource they are a key piece of the game.

As seen, the game features a crosshair which is […]

/ Comments Off on Flares!
Program: Programming

Week 3 of Spelutveckling, introduktion. Mapdesign


This week I have mainly worked on the game design document, but I also created this first draft of the map layout.
In this layout there are four types of squares, the white squares being the space that the player and NPCs can navigate, the blue squares being the spawn points of the enemy NPCs, green squares being impassable and the red square being the location of the life tree that the player has to protect.
Lets analyze the map from […]

/ Comments Off on Week 3 of Spelutveckling, introduktion. Mapdesign
Program: Graphics

Week 3 of Spelutveckling, introduktion. Mapdesign


This week I have mainly worked on the game design document, but I also created this first draft of the map layout.
In this layout there are four types of squares, the white squares being the space that the player and NPCs can navigate, the blue squares being the spawn points of the enemy NPCs, green squares being impassable and the red square being the location of the life tree that the player has to protect.
Lets analyze the map from […]

/ Comments Off on Week 3 of Spelutveckling, introduktion. Mapdesign
Program: Graphics

Game Development – Nr.1 | Magic Writer

Background around the game
Magic Writer is a game where you play as a wizard relaxing on a beach when monsters all of a sudden starts attacking from the ocean. The wizard defends the people on the beach by conjuring items and throwing them at the monsters. The player conjures items by typing the items name.
The process of checking for typed items has two steps. There is a list of three active words, these are the words that the player can type […]

/ Comments Off on Game Development – Nr.1 | Magic Writer
Program: Programming

Game Development – Nr.1 | Magic Writer

Background around the game
Magic Writer is a game where you play as a wizard relaxing on a beach when monsters all of a sudden starts attacking from the ocean. The wizard defends the people on the beach by conjuring items and throwing them at the monsters. The player conjures items by typing the items name.
The process of checking for typed items has two steps. There is a list of three active words, these are the words that the player can type […]

/ Comments Off on Game Development – Nr.1 | Magic Writer
Program: Programming

Fancy Mansion – Light and darkness

About three weeks ago we started a new course called Introduction to Game Development. In this course we are going to create a game from a concept which another group has made in the previous course, Game Analysis and Game Design. My group chose the concept called Fancy Mansion, in which you play as a burglar who is breaking in to a mansion owned by a man called Mr. Fancy. One of the main features in the game is that of […]

/ Comments Off on Fancy Mansion – Light and darkness
Program: Programming

Fancy Mansion – Light and darkness

About three weeks ago we started a new course called Introduction to Game Development. In this course we are going to create a game from a concept which another group has made in the previous course, Game Analysis and Game Design. My group chose the concept called Fancy Mansion, in which you play as a burglar who is breaking in to a mansion owned by a man called Mr. Fancy. One of the main features in the game is that of […]

/ Comments Off on Fancy Mansion – Light and darkness
Program: Programming

Vegetables n stuff

Making the top down game Mole Munch, one of the most important objects are vegetables for the mole to eat.
Before deciding to deviate from the concept document on what vegetables to use I began, among other sprites, to draw the highest scoring vegetable. At this point going by the concept document it was a cauliflower. It was limited to 64×64 pixels to have the correct size in the game. It worked well in the sense that a cauliflower is distinct when viewed strait from […]

/ Comments Off on Vegetables n stuff
Program: Graphics

Vegetables n stuff

Making the top down game Mole Munch, one of the most important objects are vegetables for the mole to eat.
Before deciding to deviate from the concept document on what vegetables to use I began, among other sprites, to draw the highest scoring vegetable. At this point going by the concept document it was a cauliflower. It was limited to 64×64 pixels to have the correct size in the game. It worked well in the sense that a cauliflower is distinct when viewed strait from […]

/ Comments Off on Vegetables n stuff
Program: Graphics

Player movement with Animations

During this week I have implemented multiple things, this post will contain information of the a 8-directional movement system.
Some syntax information:
A vector is a container for two variables of a set type, in this case it holds two float values since its declared like this. sf::Vector2f playerAcceleration. sf is the namespace name which contains the possibility to declare a vector.
A Enum is a identifier which has a certain integral value( a whole number without decimals). The Enum itself has certain […]

/ Comments Off on Player movement with Animations
Program: Programming

Player movement with Animations

During this week I have implemented multiple things, this post will contain information of the a 8-directional movement system.
Some syntax information:
A vector is a container for two variables of a set type, in this case it holds two float values since its declared like this. sf::Vector2f playerAcceleration. sf is the namespace name which contains the possibility to declare a vector.
A Enum is a identifier which has a certain integral value( a whole number without decimals). The Enum itself has certain […]

/ Comments Off on Player movement with Animations
Program: Programming

The 4th Week of Game Development! Magic Seeds!

Hello!
This is the first official blog post in Holms Corner, and the first post about my work in our current game development project. However, this is actually the 4th week in development.
It might seem a bit odd to start blogging about something that’s already quite a bit into development, but it doesn’t really matter, since the first three weeks were filled with mostly design discussions, concepting and scheduling. Nothing really worth talking about. However, now that the deadlines are closing […]

/ Comments Off on The 4th Week of Game Development! Magic Seeds!
Program: Graphics

The 4th Week of Game Development! Magic Seeds!

Hello!
This is the first official blog post in Holms Corner, and the first post about my work in our current game development project. However, this is actually the 4th week in development.
It might seem a bit odd to start blogging about something that’s already quite a bit into development, but it doesn’t really matter, since the first three weeks were filled with mostly design discussions, concepting and scheduling. Nothing really worth talking about. However, now that the deadlines are closing […]

/ Comments Off on The 4th Week of Game Development! Magic Seeds!
Program: Graphics