Yearly Archives: 2015

The tile map

I’ve been working on the tile map for our space shooter game. Each and every tile have a different texture and sound when the avatar walks over them, some tiles have collision vs some entities, the avatar, the projectiles and the enemy amongst others.
We did not want to hard code the entire map, since this would be time consuming and a pain when needing to create and make changes to the map. Instead the tile map creation that reads from […]

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Program: Programming

The tile map

I’ve been working on the tile map for our space shooter game. Each and every tile have a different texture and sound when the avatar walks over them, some tiles have collision vs some entities, the avatar, the projectiles and the enemy amongst others.
We did not want to hard code the entire map, since this would be time consuming and a pain when needing to create and make changes to the map. Instead the tile map creation that reads from […]

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Program: Programming

Spelutveckling #1

Våran grupp har valt att göra spelet MagicWriter där spelaren ska skriva in ord som karaktären i spelet tänker på. Dessa ord finns i tankebubblor där det alltid finns tre alternativ att välja mellan. Man ska sedan skjuta dessa föremål man skriver in på monster som kommer för att attackera stranden man är på.
Vi har använt oss utav SFML (Simple and Fast Media Library) som är ett verktyg som vi har använt oss utav i Visual Studio för att […]

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Program: Programming

Spelutveckling #1

Våran grupp har valt att göra spelet MagicWriter där spelaren ska skriva in ord som karaktären i spelet tänker på. Dessa ord finns i tankebubblor där det alltid finns tre alternativ att välja mellan. Man ska sedan skjuta dessa föremål man skriver in på monster som kommer för att attackera stranden man är på.
Vi har använt oss utav SFML (Simple and Fast Media Library) som är ett verktyg som vi har använt oss utav i Visual Studio för att […]

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Program: Programming

Test Animation

For one of the courses I’m currently studying, my group and I have been assigned to build a 2D game based on another group’s concept. My role in this production is Lead Art; to keep track on all the graphics being made between the three artists. My main task is to animate the player avatar and antagonist, and I started by doing a test animation of the player avatar, since it will be the focal point on the screen and it’s crucial […]

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Program: Graphics

Test Animation

For one of the courses I’m currently studying, my group and I have been assigned to build a 2D game based on another group’s concept. My role in this production is Lead Art; to keep track on all the graphics being made between the three artists. My main task is to animate the player avatar and antagonist, and I started by doing a test animation of the player avatar, since it will be the focal point on the screen and it’s crucial […]

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Program: Graphics

Space Shooter Project. Blog 1. Score System

Mole Munch Score System
For this blogpost I am reflecting about the outline for our high-score system. I will begin by providing a quick summary of our game and how it works to create a better understanding of my thought process regarding the score system design.
We are making a game called Mole Munch. In the game the player takes on the role of a mole who resides within a garden. It is set in different levels, with one garden being one […]

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Program: Graphics

Space Shooter Project. Blog 1. Score System

Mole Munch Score System
For this blogpost I am reflecting about the outline for our high-score system. I will begin by providing a quick summary of our game and how it works to create a better understanding of my thought process regarding the score system design.
We are making a game called Mole Munch. In the game the player takes on the role of a mole who resides within a garden. It is set in different levels, with one garden being one […]

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Program: Graphics

Making footstep sound effects

In the current course, we are creating a game based on another group’s concept. My group chose a concept called Fancy Mansion, in which you play as a burglar and have to find valuables while avoiding the owner of the house, Mr. Fancy. This week I have mainly been designing sound effects; footstep sound effects. These sounds will have an important role in gameplay as the player will listen to what kind of footstep sounds come from Mr. Fancy and […]

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Program: Programming

Making footstep sound effects

In the current course, we are creating a game based on another group’s concept. My group chose a concept called Fancy Mansion, in which you play as a burglar and have to find valuables while avoiding the owner of the house, Mr. Fancy. This week I have mainly been designing sound effects; footstep sound effects. These sounds will have an important role in gameplay as the player will listen to what kind of footstep sounds come from Mr. Fancy and […]

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Program: Programming

Dragon Song Bloggpost #1

The project I am now working on is a rhythm game that is called Dragon Song. Dragon song is a space shooter game and you play as the dragon Riff, this dragon is not like the other dragons. Instead of breathing fire Riff uses his song to defeat the enemies in the game.

The main feature of the game is to keep to the beat of the level.  I have the role of lead code, and I have been working […]

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Program: Programming

Dragon Song Bloggpost #1

The project I am now working on is a rhythm game that is called Dragon Song. Dragon song is a space shooter game and you play as the dragon Riff, this dragon is not like the other dragons. Instead of breathing fire Riff uses his song to defeat the enemies in the game.

The main feature of the game is to keep to the beat of the level.  I have the role of lead code, and I have been working […]

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Program: Programming

Artifact 1, Concept Bat

Avatar Bat- concept

I am now going to write about the first artifact I have been working on during our game design class where we are creating a game from another groups design document from the previous game design course. I have been working on our avatar for our game we will create“Heartbeat Bat”. My first artifact I got to work on is the concept for our character in heartbeat bat. The character is an bat which the player is […]

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Program: Graphics

Artifact 1, Concept Bat

Avatar Bat- concept

I am now going to write about the first artifact I have been working on during our game design class where we are creating a game from another groups design document from the previous game design course. I have been working on our avatar for our game we will create“Heartbeat Bat”. My first artifact I got to work on is the concept for our character in heartbeat bat. The character is an bat which the player is […]

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Program: Graphics

Designing the Mole, the hero of Mole Munch

Greetings!
We are now four weeks in the development stage, and we spent the time working with our respective assignments and brainstorming our ideas. Me with the mole sketching and the others with their stuff.  For this week we need to prepare ourselves for the pre-alpha prenentation tomorrow at 10.20, and our Game Designer needs to send the Game Design Document before 13:00. For three weeks, I have painted four different designs for the mole. I have shown my […]

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Program: Graphics

Designing the Mole, the hero of Mole Munch

Greetings!
We are now four weeks in the development stage, and we spent the time working with our respective assignments and brainstorming our ideas. Me with the mole sketching and the others with their stuff.  For this week we need to prepare ourselves for the pre-alpha prenentation tomorrow at 10.20, and our Game Designer needs to send the Game Design Document before 13:00. For three weeks, I have painted four different designs for the mole. I have shown my […]

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Program: Graphics

Weekly blog assignment #1

Hi people!
In this new design course we were given a new assignment in the same group we had in the last design course were we had a four week project. In the current design course we were given the assignment of picking another group’s old game that they designed. Our group chose the game Magic Writer which is a typing game where you have to defend yourself against waves of enemies.
My role in the current project is QA, but for the […]

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Program: Programming

Weekly blog assignment #1

Hi people!
In this new design course we were given a new assignment in the same group we had in the last design course were we had a four week project. In the current design course we were given the assignment of picking another group’s old game that they designed. Our group chose the game Magic Writer which is a typing game where you have to defend yourself against waves of enemies.
My role in the current project is QA, but for the […]

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Program: Programming

The Green Warden – Report 1

I have lately been working on implementing tiles into our game, through the use of old code and a program called Tiled. The program creates TMX files that can be read into Visual Studio to create tiled maps and it has an interface that is very clear and allows the user to visually create the tiles within the program and then convert it into a TMX file which contains some of the information needed in order to […]

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Program: Programming

The Green Warden – Report 1

I have lately been working on implementing tiles into our game, through the use of old code and a program called Tiled. The program creates TMX files that can be read into Visual Studio to create tiled maps and it has an interface that is very clear and allows the user to visually create the tiles within the program and then convert it into a TMX file which contains some of the information needed in order to […]

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Program: Programming

Blogpost I – Fancy Mansion

The ”Stealable” Items
It is now the fourth week of our bigger game project where we are developing a functioning game from an existing concept.  I and my group are working on “Fancy Mansion” where the player plays as a thief, stealing things from Mr Fancy’s Mansion.
This week I have been working on designing different types of item that the player will be able to steal in the game. So far I have completed three items that I am pleased with, […]

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Program: Graphics

Blogpost I – Fancy Mansion

The ”Stealable” Items
It is now the fourth week of our bigger game project where we are developing a functioning game from an existing concept.  I and my group are working on “Fancy Mansion” where the player plays as a thief, stealing things from Mr Fancy’s Mansion.
This week I have been working on designing different types of item that the player will be able to steal in the game. So far I have completed three items that I am pleased with, […]

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Program: Graphics

Plocka upp vasen!

Det här är mitt första blogginlägg för det aktuella grupparbetet. Vi har valt att göra ett spel på spelkonceptet ”Fancy Mansion” som grupp 15 skrev.
Den här veckan vill jag skriva om föremålet som jag implementerade i spelet, för tillfället är spelet i pre-alpha och det finns fortfarande buggar kvar att fixa innan alphan. Vasen är ett objekt i spelet som spelaren ska plocka upp och placera på en ”dropzon” för att erhålla poäng/pengar som är målet med spelet.
När jag kodade […]

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Program: Programming

Plocka upp vasen!

Det här är mitt första blogginlägg för det aktuella grupparbetet. Vi har valt att göra ett spel på spelkonceptet ”Fancy Mansion” som grupp 15 skrev.
Den här veckan vill jag skriva om föremålet som jag implementerade i spelet, för tillfället är spelet i pre-alpha och det finns fortfarande buggar kvar att fixa innan alphan. Vasen är ett objekt i spelet som spelaren ska plocka upp och placera på en ”dropzon” för att erhålla poäng/pengar som är målet med spelet.
När jag kodade […]

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Program: Programming