Yearly Archives: 2015
2DII Character design assignment
In our 2D course this week we were given the assignment to design a character for a game. We were supposed to think about their appearance but also their personality and try to convey this through our drawings.
For this assignment I decided to draw a character from a story I wrote about a year ago. I wrote it as a book, but I think it could work as a game as well! It’s about an assassin named Rasha who is […]
2DII Character design assignment
In our 2D course this week we were given the assignment to design a character for a game. We were supposed to think about their appearance but also their personality and try to convey this through our drawings.
For this assignment I decided to draw a character from a story I wrote about a year ago. I wrote it as a book, but I think it could work as a game as well! It’s about an assassin named Rasha who is […]
Concept art and 2D class
So far I´m doing alright with my full time extra course ”Concept Art” And even though it´s tight some times, I still manage to make the deadlines (even if it is with 3 minutes margin). This week I had to make concept art for a Japanese samurai named Oishi. We had to draw him in two different art styles.
I drew him in a marvel sort of style to the left and a ”Adventure Time” style to the right. I […]
Concept art and 2D class
So far I´m doing alright with my full time extra course ”Concept Art” And even though it´s tight some times, I still manage to make the deadlines (even if it is with 3 minutes margin). This week I had to make concept art for a Japanese samurai named Oishi. We had to draw him in two different art styles.
I drew him in a marvel sort of style to the left and a ”Adventure Time” style to the right. I […]
So little time so much to do
The first term has passed and I’m slowly approaching my final thesis. It has been fun and interesting to read more about animation, animate in motion builder with mo-cap data and analyze games, I also went a course in rapid prototyping which gave me new perspective in early development of games.
Less talk, More rock: http://boingboing.net/features/morerock.html
Right now I need to focus on the 3D course I’m going where we are introduced to Maxscripting, physically-based rendering, special effects and Unreal Engine4. […]
So little time so much to do
The first term has passed and I’m slowly approaching my final thesis. It has been fun and interesting to read more about animation, animate in motion builder with mo-cap data and analyze games, I also went a course in rapid prototyping which gave me new perspective in early development of games.
Less talk, More rock: http://boingboing.net/features/morerock.html
Right now I need to focus on the 3D course I’m going where we are introduced to Maxscripting, physically-based rendering, special effects and Unreal Engine4. […]
Pre Alpha week
Hello,
This week has been all about preparing for the pre alpha meeting. So this week I took the role as the member of the team to merge all our code into one. I thought this was going to be really easy and I would have had a lot of time to work on adding new features to our game, but I had a really hard time actually combining our code. The first problem that i stumbled upon was that on […]
Pre Alpha week
Hello,
This week has been all about preparing for the pre alpha meeting. So this week I took the role as the member of the team to merge all our code into one. I thought this was going to be really easy and I would have had a lot of time to work on adding new features to our game, but I had a really hard time actually combining our code. The first problem that i stumbled upon was that on […]
fixed TileMap
The game I’m working on, as a programmer, is (temporary called) Green Warden. This game is sort of a Tower Defence where the player runs around with an avatar, planting seeds that grow up to projectile-shooting trees (towers) against army of lumberjacks (and flamethrowers).
When the players are building their trees/towers we wanted each tower to fit in in a fixed grid of tiles; like chess, where only one piece can be place on one tile.
I wrote a tile map class […]
fixed TileMap
The game I’m working on, as a programmer, is (temporary called) Green Warden. This game is sort of a Tower Defence where the player runs around with an avatar, planting seeds that grow up to projectile-shooting trees (towers) against army of lumberjacks (and flamethrowers).
When the players are building their trees/towers we wanted each tower to fit in in a fixed grid of tiles; like chess, where only one piece can be place on one tile.
I wrote a tile map class […]
GAME DEV WEEK#3; DESCRIBING STATES AND MODES PLUS PROGRAMMING OBJECTS
Hello! My name is Daniel Granqvist and I´m right now working with two courses called ”Introduction to game development” and ”Game Programming 2” at Uppsala University.
In the past course we described a game and now we have chosen a game described by another group in order to realize it and program it as a real functional game within 10 weeks. Our group is called no 13 and consists of six persons.
My role in the group is Lead Sound, which means I´m responsible for all sound […]
GAME DEV WEEK#3; DESCRIBING STATES AND MODES PLUS PROGRAMMING OBJECTS
Hello! My name is Daniel Granqvist and I´m right now working with two courses called ”Introduction to game development” and ”Game Programming 2” at Uppsala University.
In the past course we described a game and now we have chosen a game described by another group in order to realize it and program it as a real functional game within 10 weeks. Our group is called no 13 and consists of six persons.
My role in the group is Lead Sound, which means I´m responsible for all sound […]
Week 4
Week 4 of Spelutveckling – introduktion
Role: Lead artist.
Game: Day of the Piñata
Story:
In Day of the Piñata, the player takes control of a piñata possessed by a vengeful spirit awakened during the infamous Day of the Dead festival in rural Mexico. Meanwhile, the child of a prominent local celebrates his birthday by tying up piñatas all over the town and prepares to smash them for their tasty content.
Angry with the slaughter of papier-mâché animals over the centuries, the piñata goes on […]
Week 4
Week 4 of Spelutveckling – introduktion
Role: Lead artist.
Game: Day of the Piñata
Story:
In Day of the Piñata, the player takes control of a piñata possessed by a vengeful spirit awakened during the infamous Day of the Dead festival in rural Mexico. Meanwhile, the child of a prominent local celebrates his birthday by tying up piñatas all over the town and prepares to smash them for their tasty content.
Angry with the slaughter of papier-mâché animals over the centuries, the piñata goes on […]
Spelutveckling – introduktion – Projekt arbetet – vecka 4
Vår grupp ska under tio veckors tid förvandla ett spel koncept som heter Magic Writer till ett fungerande spel. Det är första gången jag jobbar med ett projekt som kräver så mycket tid och forcerad kreativitet av mig. Som grafiker har jag ägnat mig mest åt designa vårt spel, designat menyer, mindre objekt, bakgrunder, logga m.m. Min största utmaning förra veckan var att designa knappar åt spelet. Jag hade veckan innan designat en logga och en bakgrund för menyn som […]
Spelutveckling – introduktion – Projekt arbetet – vecka 4
Vår grupp ska under tio veckors tid förvandla ett spel koncept som heter Magic Writer till ett fungerande spel. Det är första gången jag jobbar med ett projekt som kräver så mycket tid och forcerad kreativitet av mig. Som grafiker har jag ägnat mig mest åt designa vårt spel, designat menyer, mindre objekt, bakgrunder, logga m.m. Min största utmaning förra veckan var att designa knappar åt spelet. Jag hade veckan innan designat en logga och en bakgrund för menyn som […]
Redo, new team and Soundmanager
So I will start this blog-post of by saying the following. I failed a class and have to redo it. But don’t worry I got an awesome new team and great team members.
So this is what I have worked on on the course since I started it again.
To the game I offered to code a Maploader (a program that handles objects on the map and draws the map). However after the group talked the hard working labor and hours put […]
Redo, new team and Soundmanager
So I will start this blog-post of by saying the following. I failed a class and have to redo it. But don’t worry I got an awesome new team and great team members.
So this is what I have worked on on the course since I started it again.
To the game I offered to code a Maploader (a program that handles objects on the map and draws the map). However after the group talked the hard working labor and hours put […]
Space shooter – A*(Star) pathfinding
De senaste fyra veckorna har vi arbetat med ett projekt där vi ska skapa ett spel från en annan grupps concept. Vi i Team 1 arbetar med ett spel som heter Fancy Mansion. I Fancy Mansion så spelar man som en inbrottstjuv som ska sno värdefulla föremål ifrån Mr. Fancy samtidigt som man undviker honom.
Jag har arbetat med pathfinding i spelet och tänkte skriva om den så kallade A* (A-star) algoritmen.
När man smyger runt i Mr. Fancys herrgård så måste […]
Space shooter – A*(Star) pathfinding
De senaste fyra veckorna har vi arbetat med ett projekt där vi ska skapa ett spel från en annan grupps concept. Vi i Team 1 arbetar med ett spel som heter Fancy Mansion. I Fancy Mansion så spelar man som en inbrottstjuv som ska sno värdefulla föremål ifrån Mr. Fancy samtidigt som man undviker honom.
Jag har arbetat med pathfinding i spelet och tänkte skriva om den så kallade A* (A-star) algoritmen.
När man smyger runt i Mr. Fancys herrgård så måste […]
Making footstep sound effects
In the current course, we are creating a game based on another group’s concept. My group chose a concept called Fancy Mansion, in which you play as a burglar and have to find valuables while avoiding the owner of the house, Mr. Fancy. This week I have mainly been designing sound effects; footstep sound effects. These sounds will have an important role in gameplay as the player will listen to what kind of footstep sounds come from Mr. Fancy and […]
Making footstep sound effects
In the current course, we are creating a game based on another group’s concept. My group chose a concept called Fancy Mansion, in which you play as a burglar and have to find valuables while avoiding the owner of the house, Mr. Fancy. This week I have mainly been designing sound effects; footstep sound effects. These sounds will have an important role in gameplay as the player will listen to what kind of footstep sounds come from Mr. Fancy and […]
Screen Scrolling, one way to do it.
Hello there!
Now as we are four weeks in on our second game project I would like to talk about one of the (unfortunately few) things I have currently been working on during this past week. With a lot of help from my co programmer we have manged a way of smoothly moving the view across the screen and preventing the player from moving backwards. Constantly forcing the player to progress forward through our level with no option of going back to a […]
Screen Scrolling, one way to do it.
Hello there!
Now as we are four weeks in on our second game project I would like to talk about one of the (unfortunately few) things I have currently been working on during this past week. With a lot of help from my co programmer we have manged a way of smoothly moving the view across the screen and preventing the player from moving backwards. Constantly forcing the player to progress forward through our level with no option of going back to a […]