Yearly Archives: 2015

Big Game Project “Scrap Bandits” Report: Week 3

Hi you all!
I am glad to see anyone reading this as I don’t tend to make very regular updates. However, this will be at least a weekly occurrence in the future five weeks at the least. For we are now working on our Big Game Project: Scrap Pirates!
As the third week officially marked the start of the production period of our game, it is start to properly report on the progress. Here is some brief info of the game, my role […]

/ Comments Off on Big Game Project “Scrap Bandits” Report: Week 3
Program: Graphics

Big Game Project “Scrap Bandits” Report: Week 3

Hi you all!
I am glad to see anyone reading this as I don’t tend to make very regular updates. However, this will be at least a weekly occurrence in the future five weeks at the least. For we are now working on our Big Game Project: Scrap Pirates!
As the third week officially marked the start of the production period of our game, it is start to properly report on the progress. Here is some brief info of the game, my role […]

/ Comments Off on Big Game Project “Scrap Bandits” Report: Week 3
Program: Graphics

Scrap Pirates (w3)

This blog will cover the work on Scrap Pirates, a second year project at the Game design program at Uppsala Universitet Campus Gotland.
I am the producer of the group but I am also one of the two people in charge of the level design. The first two week of the project were dedicated to planing the project and writing the Design Document. I did that together with Rebecka Nyström (our Lead design) and we are also the ones working on […]

/ Comments Off on Scrap Pirates (w3)
Program: Graphics

Scrap Pirates (w3)

This blog will cover the work on Scrap Pirates, a second year project at the Game design program at Uppsala Universitet Campus Gotland.
I am the producer of the group but I am also one of the two people in charge of the level design. The first two week of the project were dedicated to planing the project and writing the Design Document. I did that together with Rebecka Nyström (our Lead design) and we are also the ones working on […]

/ Comments Off on Scrap Pirates (w3)
Program: Graphics

Backgrounds for MSSP – Big Game Project

I was instructed to be in charge of the space levels of the game, both in its design and art assets. Since the player would be able warp between different solar systems we needed to at least have two different space levels in the game. If we had time, 3 different space levels would be ideal.
Before the alfa testing on the 29:th of April two different background layers for the two space levels were created. One using a more cool […]

/ Comments Off on Backgrounds for MSSP – Big Game Project
Program: Graphics

Backgrounds for MSSP – Big Game Project

I was instructed to be in charge of the space levels of the game, both in its design and art assets. Since the player would be able warp between different solar systems we needed to at least have two different space levels in the game. If we had time, 3 different space levels would be ideal.
Before the alfa testing on the 29:th of April two different background layers for the two space levels were created. One using a more cool […]

/ Comments Off on Backgrounds for MSSP – Big Game Project
Program: Graphics

New Course, new project!

We are now on our third week in the new course. This course is called Theme Park and we have ten weeks to get our games ready for GGC (Gotland Game Conference). Our first pitch was about a chef inspired game but it turned out to be a little too much with all 54 inputs and too much mechanics that could break. So we decided to overhaul.. again, and start at square one after all the time […]

/ Comments Off on New Course, new project!
Program: Graphics

New Course, new project!

We are now on our third week in the new course. This course is called Theme Park and we have ten weeks to get our games ready for GGC (Gotland Game Conference). Our first pitch was about a chef inspired game but it turned out to be a little too much with all 54 inputs and too much mechanics that could break. So we decided to overhaul.. again, and start at square one after all the time […]

/ Comments Off on New Course, new project!
Program: Graphics

Crafting spells and stuff

So all my good mood from yesterday was decimated by GTA not working properly. (For no reason)
Today was a less productive day but still a fruitful day after all, my productivity was reduced by a seminar on the morning about how to write our synopsis and a tutoring session on the afternoon. Interesting and important as these were, they still weren’t actual work.
As for actual work today however, I looked into the spell system we had purchased and found out […]

/ Comments Off on Crafting spells and stuff
Program: Programming

Crafting spells and stuff

So all my good mood from yesterday was decimated by GTA not working properly. (For no reason)
Today was a less productive day but still a fruitful day after all, my productivity was reduced by a seminar on the morning about how to write our synopsis and a tutoring session on the afternoon. Interesting and important as these were, they still weren’t actual work.
As for actual work today however, I looked into the spell system we had purchased and found out […]

/ Comments Off on Crafting spells and stuff
Program: Programming

BGP – Week 1 &2 Pre-production phase

We are making a game in the course Big Game Project, so I’ve returned to this blog to write a weekly post about my work on the project.
I’m working on the game project Scrap Pirates, which is a 2D Co-op Metroidvania game that focuses on exploration and puzzle-solving using magnetism. I will focus mainly on level and game design in this project, so that’s what I will be writing about on this blog.
We’re three weeks into the project now, so […]

/ Comments Off on BGP – Week 1 &2 Pre-production phase
Program: Graphics

BGP – Week 1 &2 Pre-production phase

We are making a game in the course Big Game Project, so I’ve returned to this blog to write a weekly post about my work on the project.
I’m working on the game project Scrap Pirates, which is a 2D Co-op Metroidvania game that focuses on exploration and puzzle-solving using magnetism. I will focus mainly on level and game design in this project, so that’s what I will be writing about on this blog.
We’re three weeks into the project now, so […]

/ Comments Off on BGP – Week 1 &2 Pre-production phase
Program: Graphics

I will not make this title “Learning how to spell”

A good day today, plenty of progress and didn’t really get stuck. I spent most of the day setting up the input structure for the spell system. The idea is to read the stick inputs when the play is holding down the corresponding trigger and then compare the movements with a list of locations which are assigned to a spell each which can then be cast.
The “Magic cast” function has three segments: Read Stick Input, Compare To Player Spells and […]

/ Comments Off on I will not make this title “Learning how to spell”
Program: Programming

I will not make this title “Learning how to spell”

A good day today, plenty of progress and didn’t really get stuck. I spent most of the day setting up the input structure for the spell system. The idea is to read the stick inputs when the play is holding down the corresponding trigger and then compare the movements with a list of locations which are assigned to a spell each which can then be cast.
The “Magic cast” function has three segments: Read Stick Input, Compare To Player Spells and […]

/ Comments Off on I will not make this title “Learning how to spell”
Program: Programming

BGP – Scrap Pirates – Week 1-2

Here we go again. After a long spell of burnt out silence I’m dusting of my blog and going back to writing. This time it’s for our last course of the year, and I’ll be writing a weekly post for about 8 to 9 weeks. As the title suggests this post will cover the first two weeks of what’s been going on with our Big Game Project (or BGP for short).
During these weeks we’ll be creating a slice of a […]

/ Comments Off on BGP – Scrap Pirates – Week 1-2
Program: Graphics

BGP – Scrap Pirates – Week 1-2

Here we go again. After a long spell of burnt out silence I’m dusting of my blog and going back to writing. This time it’s for our last course of the year, and I’ll be writing a weekly post for about 8 to 9 weeks. As the title suggests this post will cover the first two weeks of what’s been going on with our Big Game Project (or BGP for short).
During these weeks we’ll be creating a slice of a […]

/ Comments Off on BGP – Scrap Pirates – Week 1-2
Program: Graphics

Write Smart Code

When you write source code, the more meaning you can pack in the same number of code lines, the better. The code becomes “less verbose” and more difficult to fathom but to a programmer’s eye, it also becomes more elegant.
Below are some tricks which I learned during the courses Game Programming I and II. Most of them aren’t anything special and are probably obvious to an experienced programmer but I still notice a lot of my colleague students still prefer […]

/ Comments Off on Write Smart Code
Program: Programming

Write Smart Code

When you write source code, the more meaning you can pack in the same number of code lines, the better. The code becomes “less verbose” and more difficult to fathom but to a programmer’s eye, it also becomes more elegant.
Below are some tricks which I learned during the courses Game Programming I and II. Most of them aren’t anything special and are probably obvious to an experienced programmer but I still notice a lot of my colleague students still prefer […]

/ Comments Off on Write Smart Code
Program: Programming

Week 3

We ended last week with a team meeting where we discussed how the project had gone so far, focusing on last week. It was mostly the leads informing the other sections on the team on what our own section had done and how that correlates to the original planning and scheduling. All team members also had the chance to take up any issues that had occurred during the first two weeks.
One reason for having this meeting was that we had […]

/ Comments Off on Week 3
Program: Graphics

Week 3

We ended last week with a team meeting where we discussed how the project had gone so far, focusing on last week. It was mostly the leads informing the other sections on the team on what our own section had done and how that correlates to the original planning and scheduling. All team members also had the chance to take up any issues that had occurred during the first two weeks.
One reason for having this meeting was that we had […]

/ Comments Off on Week 3
Program: Graphics

Big Game Project

I have know started a new course that is named Big Game Project and it’s a production course where we make a game as a group. I I am in a group of 7, 3 programmers, 3 artists and one producer/artist. I have the role of the 3D artist, so i mostly work with making stuff in 3D from the concept art i get or if they ask me for a specific thing i create it. I also animate but […]

/ Comments Off on Big Game Project
Program: Graphics

Big Game Project

I have know started a new course that is named Big Game Project and it’s a production course where we make a game as a group. I I am in a group of 7, 3 programmers, 3 artists and one producer/artist. I have the role of the 3D artist, so i mostly work with making stuff in 3D from the concept art i get or if they ask me for a specific thing i create it. I also animate but […]

/ Comments Off on Big Game Project
Program: Graphics

Targeting, now actually working.

No post last Friday since I didn’t manage to finish the lock-on system.
What i needed to do was searching through the list of targets until i found the current locked target, then find the next non-enemy target in the list and set it to become the current target by looping through the rest of the array of targets. The problem was the fact that the first target might not be the first target in the list which meant that if […]

/ Comments Off on Targeting, now actually working.
Program: Programming

Targeting, now actually working.

No post last Friday since I didn’t manage to finish the lock-on system.
What i needed to do was searching through the list of targets until i found the current locked target, then find the next non-enemy target in the list and set it to become the current target by looping through the rest of the array of targets. The problem was the fact that the first target might not be the first target in the list which meant that if […]

/ Comments Off on Targeting, now actually working.
Program: Programming