Yearly Archives: 2015

Warpers – Spacecrafts and the hangar


I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice in a game which might have the potential to become a product worth selling at a later stage.

We’re now three weeks into the production of the game Warpers, a 2D top-down shooter developed in Unreal Engine 4 where up to four players can create their own spacecrafts and venture out and discover […]

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Program: Programming

Warpers – Spacecrafts and the hangar


I’m currently taking the course Big Game Project at Uppsala University – Campus Gotland, where the goal is to have, after 10 weeks, a working vertical slice in a game which might have the potential to become a product worth selling at a later stage.

We’re now three weeks into the production of the game Warpers, a 2D top-down shooter developed in Unreal Engine 4 where up to four players can create their own spacecrafts and venture out and discover […]

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Program: Programming

BGP – Week 3


(Screenshot from a test level created by Jenny Grip)

During this week I began working on the level design together with Jenny, the producer and the second level designer in our team.
We divided up the level design work this week so that I focused mainly on level planning, while Jenny focused on working with Unity and building up test level areas for playtesting the mechanics.I also helped her out with the playtesting throughout the week since 2-player gameplay had been […]

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Program: Graphics

BGP – Week 3


(Screenshot from a test level created by Jenny Grip)

During this week I began working on the level design together with Jenny, the producer and the second level designer in our team.
We divided up the level design work this week so that I focused mainly on level planning, while Jenny focused on working with Unity and building up test level areas for playtesting the mechanics.I also helped her out with the playtesting throughout the week since 2-player gameplay had been […]

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Program: Graphics

I FEEL LIKE A SLAVE IN A GOOD WAY!

BGP has started, and I’ve never been in a group that is so focused on what they want to achieve. It is not a messy democracy, and the ”leaders” are not bitchy bosses but very open to new ideas and stuff like that.
They also have a very clear idea of what everything is supposed to be like and therefore I always know what is needed of me. I can focus completely on my programming tasks and few more things are expected […]

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Program: Programming

I FEEL LIKE A SLAVE IN A GOOD WAY!

BGP has started, and I’ve never been in a group that is so focused on what they want to achieve. It is not a messy democracy, and the ”leaders” are not bitchy bosses but very open to new ideas and stuff like that.
They also have a very clear idea of what everything is supposed to be like and therefore I always know what is needed of me. I can focus completely on my programming tasks and few more things are expected […]

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Program: Programming

Big Game Project; Week3

For this week I will write about the game concept as an overview where I begin with telling a little bit about the game, and go through how far we have developed through this project.
The game we aim to develop is a 3D adventure game where you play as a Djinn disguised as a man with big mustache, he wields magic to defeat his enemies in hunt for their abilities. The gameplay will consist of a small demo where you fight […]

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Program: Programming

Big Game Project; Week3

For this week I will write about the game concept as an overview where I begin with telling a little bit about the game, and go through how far we have developed through this project.
The game we aim to develop is a 3D adventure game where you play as a Djinn disguised as a man with big mustache, he wields magic to defeat his enemies in hunt for their abilities. The gameplay will consist of a small demo where you fight […]

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Program: Programming

BGP 2015 – Second week, Swithcing to Unity3D 5 & First playable


Hello.
This week we decided to switch to the Unity3D engine. The reason for doing this was because we programmers could not find a way to make a custom gravitational effect work with the player movement because of how Unreal handles forces in relation to character controllers. We programmers were also inexperienced with the Unreal engine, which was also a factor.
We do both have experience with working in the Unity3D engine however, so after talking to the rest of the […]

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Program: Programming

BGP 2015 – Second week, Swithcing to Unity3D 5 & First playable


Hello.
This week we decided to switch to the Unity3D engine. The reason for doing this was because we programmers could not find a way to make a custom gravitational effect work with the player movement because of how Unreal handles forces in relation to character controllers. We programmers were also inexperienced with the Unreal engine, which was also a factor.
We do both have experience with working in the Unity3D engine however, so after talking to the rest of the […]

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Program: Programming

Sublimation challenge

Yet again I got an idea while browsing Threadless. This time the challenge was bout making a design using all of the space on the clothing. I long for summer which was my inspiration. I would love a vote from you, to vote press HERE! Thanks a lot! Have a great Sunday people!

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Program: Graphics

Sublimation challenge

Yet again I got an idea while browsing Threadless. This time the challenge was bout making a design using all of the space on the clothing. I long for summer which was my inspiration. I would love a vote from you, to vote press HERE! Thanks a lot! Have a great Sunday people!

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Program: Graphics

BGP – Spirit Boom – Dev. Post 1

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Program: Programming

BGP – Spirit Boom – Dev. Post 1

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Program: Programming

Second week, a new base and completion

So, much to talk about and a lot to take in!
So this week I redesigned the A.I behavioral tree from the ground up accordingly to my lead programmer and lead designer, and added the attack action!
So lets start, my enemy A.I needed to be faster in reactions, better in its rotations and have more actions. The A.I had to patrol, guard an area, look for enemies and listen for disturbances. Whenever it found an enemy by seeing it, it would […]

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Program: Programming

Second week, a new base and completion

So, much to talk about and a lot to take in!
So this week I redesigned the A.I behavioral tree from the ground up accordingly to my lead programmer and lead designer, and added the attack action!
So lets start, my enemy A.I needed to be faster in reactions, better in its rotations and have more actions. The A.I had to patrol, guard an area, look for enemies and listen for disturbances. Whenever it found an enemy by seeing it, it would […]

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Program: Programming

Week 1 of Big Game Project – Introduction

I have now entered the first week of production in the course Big Game Project or BGP for short. BGP is a course in which several groups takes on the task of making a game in ten weeks. My role in my group is that of a lead artist, to ensure that the graphics look appealing and uniform. As a lot of the course is preparation, reflection and reports the actual production time for the game is eight weeks.
So what […]

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Program: Graphics

Week 1 of Big Game Project – Introduction

I have now entered the first week of production in the course Big Game Project or BGP for short. BGP is a course in which several groups takes on the task of making a game in ten weeks. My role in my group is that of a lead artist, to ensure that the graphics look appealing and uniform. As a lot of the course is preparation, reflection and reports the actual production time for the game is eight weeks.
So what […]

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Program: Graphics

Design challenge

I love this site called Threadless. It is a great idea! Anyone can submit designs and have them up for scoring if they provide a certain standard, no copy write material and so on. When the design has been up for ten days of scoring it gets an average. If that average is high enough it might be up for print and people can buy it. The occasionally have collaborations and challenges. Today I created […]

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Program: Graphics

Design challenge

I love this site called Threadless. It is a great idea! Anyone can submit designs and have them up for scoring if they provide a certain standard, no copy write material and so on. When the design has been up for ten days of scoring it gets an average. If that average is high enough it might be up for print and people can buy it. The occasionally have collaborations and challenges. Today I created […]

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Program: Graphics

BGP – Vechicle Movement.

Hi this is my first blog about the production of our game that we are working on now for a class called Big Game Project. The game we are making is currently called Gravity Grind and it is a futuristic racing game much like Wipeout and F-Zero. What makes this game unique is that we have taken inspiration from VVVVVV in that each player can flip their own gravity with the press of a button.
Here is out team:
Jonas Lundgren – Producer, […]

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Program: Programming

BGP – Vechicle Movement.

Hi this is my first blog about the production of our game that we are working on now for a class called Big Game Project. The game we are making is currently called Gravity Grind and it is a futuristic racing game much like Wipeout and F-Zero. What makes this game unique is that we have taken inspiration from VVVVVV in that each player can flip their own gravity with the press of a button.
Here is out team:
Jonas Lundgren – Producer, […]

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Program: Programming

Big Game Project – Gravity Grind – Sound and Music

Hello!
The 10 week course “Big Game Project” has just started. For this course I am going to write a post mortem on either design or graphics. In this course I am also going to spend 8 weeks making a game. I’m in a group called “Team GG” (group 7) and we will make a fast post-apocalyptic racing game with a core system of dual-track called Gravity Grind.
 Here is a link to the wiki and the concept document.

Quick mockup

 
In […]

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Program: Graphics

Big Game Project – Gravity Grind – Sound and Music

Hello!
The 10 week course “Big Game Project” has just started. For this course I am going to write a post mortem on either design or graphics. In this course I am also going to spend 8 weeks making a game. I’m in a group called “Team GG” (group 7) and we will make a fast post-apocalyptic racing game with a core system of dual-track called Gravity Grind.
 Here is a link to the wiki and the concept document.

Quick mockup

 
In […]

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Program: Graphics