Game design in practise – MVP

So as I’ve told you I’m going to make this figurine table top board game called Worlds at War. This post is about what the product itself will include when shipped in minimum product development state, but also what I would like it to be, and what we plan for the future.

 

This is the minimum requirements to have a playable game that we must develop. We will reach further than this, but this is the absolute minimum state of Worlds at War.

The MVP (minimum product development) of the game will be:

  • paper cut outs of the figurines.
  • Paper cut outs of the tiles.
  • Web based digital controller.
  • PDF rule book.
  • Everything downloadable through our website.

 

So, if my game really do great out there and everything goes well, we find our target audience and the market goes easy on us I would like to make something more physical for our players, a real table top game, you know one of these that you can buy at the shop that comes in a fancy box.

What I really would like to ship would be:

  • 3D printed figurines.
  • 3D printed tiles
  • Physical controller.
  • Physical rulebook.
  • Everything comes in a box.

 

As we do some of the design (all the core MDA is done) along with the product development there will be more added to the game content wise. Like more characters, more actions, stats etc.

Me and Ladbon have also talked about doing a complete digital version of the game. This is something we won’t have time for in this course, but we think our game would work great as an app on smart devices and PC’s for online game sessions and this will hopefully be accomplished in a not so far away future.


 

And yeah, I should really make a post about what our game really is. What it mechanics are and what you’ll actually do while playing it and so on. You know, the stuff players really would like to read about.

Till next time: take care!

-Lui

About Ludwig Lindstål

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