Pumpkin Boy
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Bet you thought I wouldn’t update this week? I’ve just been a bit busy and haven’t had time until now! In our 3D class we’ve continued working with our models and I have to say I’m a lot more pleased with mine now than I was a week ago. This is what it looks like now: The dimensions are more accurate and there aren’t any topology errors. The final tris count is 2988, and the maximum that we had to work with was 3000, so I’m cutting it fine! Next week we’re going to start texturing our objects, and I’m excited! In 3D we have also begun talking about our next assignment, which will be to model an actual character. It’s a pretty big step from a static object! We’re not going to make realistic humans, but rather use a more simplified or stylized style. We don’t neccessarily have to make a human either, as long as they are humanoid. So far I’ve come up with a character that I’d really like to model, but it’s difficult to know if it will be too hard or too easy. This is what he looks like: I’m calling him Pumpkin Boy for now. I’ve thought about a Halloween game for a while, because I love Halloween. Your goal would be to collect candy and trick or scare people who don’t give you candy. You can customize your own avatar and collect masks and costumes that gives you different bonuses and scares different people. Pumpkin Boy would be one of your friends that tag along when you go trick or treating, but the thing is you only ever see him on Halloween and to be perfectly honest you’re not even sure he’s actually human. As I said, I’d really like to model him! But I’ll try to come up with a couple of different concepts and we’ll see which one I choose in the end. Maybe I can make Pumpkin Boy in my free time 🙂 In our design course we’ve continued working with Knytt. This week we gave our level to two other groups to let them play it and that was interesting. It seemed that we managed to get our message across for the most part, and we didn’t feel like we had to change that much. My plan was to upload the level somewhere and let anyone who wants download it, but I’m having some issues with it right now 🙁 I’ll try again in time for the next blog post! In the meantime, have some more screenshots: |







