Daily Archives: September 22, 2015

Tamarrion Logo

With the team continuing to work on Tamarrion and a website in the making, I decided to give the logotype a very quick touch-up. I am not sure if the difference is that obvious but I hope that it will make it more visible and eye-catching. In the future I think I will work on it even more, we have even discussed an animated background, but that will have to wait until I have just a little less on my […]

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Program: Graphics

Tamarrion Logo

With the team continuing to work on Tamarrion and a website in the making, I decided to give the logotype a very quick touch-up. I am not sure if the difference is that obvious but I hope that it will make it more visible and eye-catching. In the future I think I will work on it even more, we have even discussed an animated background, but that will have to wait until I have just a little less on my […]

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Program: Graphics

Level narrative 02 – Entering a mysterious forest

Continuing our test level narrative the player character leaves her pleasant village and enters a beautiful forest that promises adventure and mystery. The undergrowth is think and rays of sunlight pierces the foliage, various animals frolic in the halls of nature.
The music is harmonious and soft, letting the player know that it is still safe to roam, but there is also some uncertainty in the lead Harp playing a hesitant yet ultimately hopeful melody. Halfway through the string section begins […]

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Program: Graphics

Level narrative 02 – Entering a mysterious forest

Continuing our test level narrative the player character leaves her pleasant village and enters a beautiful forest that promises adventure and mystery. The undergrowth is think and rays of sunlight pierces the foliage, various animals frolic in the halls of nature.
The music is harmonious and soft, letting the player know that it is still safe to roam, but there is also some uncertainty in the lead Harp playing a hesitant yet ultimately hopeful melody. Halfway through the string section begins […]

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Program: Graphics

Level narrative 02 – Entering a mysterious forest

Continuing our test level narrative the player character leaves her pleasant village and enters a beautiful forest that promises adventure and mystery. The undergrowth is think and rays of sunlight pierces the foliage, various animals frolic in the halls of nature.
The music is harmonious and soft, letting the player know that it is still safe to roam, but there is also some uncertainty in the lead Harp playing a hesitant yet ultimately hopeful melody. Halfway through the string section begins […]

/ Comments Off on Level narrative 02 – Entering a mysterious forest
Program: Graphics

Level narrative 02 – Entering a mysterious forest

Continuing our test level narrative the player character leaves her pleasant village and enters a beautiful forest that promises adventure and mystery. The undergrowth is think and rays of sunlight pierces the foliage, various animals frolic in the halls of nature.
The music is harmonious and soft, letting the player know that it is still safe to roam, but there is also some uncertainty in the lead Harp playing a hesitant yet ultimately hopeful melody. Halfway through the string section begins […]

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Program: Graphics

Sounds of a pleasant village

Last week I produced a bunch of short tracks for a level design test me and Tasteful Games programmer Anton Classon did in Nifflas’ Knytt Stories Level Editor (downloadable, and recommended for some fun here: http://nifflas.ni2.se/?page=Knytt+Stories ).
Our goal was to practice narratives through gameplay, a fun and engrossing exercise. I had fun knocking out some classic video game music to enforce that narrative.
Here in the first part, our hero begins her journey in her home village. The music is pleasant and […]

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Program: Graphics

Sounds of a pleasant village

Last week I produced a bunch of short tracks for a level design test me and Tasteful Games programmer Anton Classon did in Nifflas’ Knytt Stories Level Editor (downloadable, and recommended for some fun here: http://nifflas.ni2.se/?page=Knytt+Stories ).
Our goal was to practice narratives through gameplay, a fun and engrossing exercise. I had fun knocking out some classic video game music to enforce that narrative.
Here in the first part, our hero begins her journey in her home village. The music is pleasant and […]

/ Comments Off on Sounds of a pleasant village
Program: Graphics

Sounds of a pleasant village

Last week I produced a bunch of short tracks for a level design test me and Tasteful Games programmer Anton Classon did in Nifflas’ Knytt Stories Level Editor (downloadable, and recommended for some fun here: http://nifflas.ni2.se/?page=Knytt+Stories ).
Our goal was to practice narratives through gameplay, a fun and engrossing exercise. I had fun knocking out some classic video game music to enforce that narrative.
Here in the first part, our hero begins her journey in her home village. The music is pleasant and […]

/ Comments Off on Sounds of a pleasant village
Program: Graphics

Sounds of a pleasant village

Last week I produced a bunch of short tracks for a level design test me and Tasteful Games programmer Anton Classon did in Nifflas’ Knytt Stories Level Editor (downloadable, and recommended for some fun here: http://nifflas.ni2.se/?page=Knytt+Stories ).
Our goal was to practice narratives through gameplay, a fun and engrossing exercise. I had fun knocking out some classic video game music to enforce that narrative.
Here in the first part, our hero begins her journey in her home village. The music is pleasant and […]

/ Comments Off on Sounds of a pleasant village
Program: Graphics