Tamarrion, post 7

This week I’ve been cleaning our motion capture recordings and preparing them for implementation into the engine. I’ve also been working on the trailer for our game.

Getting the animations for our main character ready had higher priority than the boss, as the main character had no satisfactory placeholder animations, while the boss is presentable with its current set of placeholder movements. The trailer for our game also needs to be in by tomorrow, so we wanted to make sure our main character looks good.

1I spent the Monday of this week cleaning all of our motion capture takes in Cortex. At this point, not all animations have been polished with our models keyed to them, but all animations have been split into takes that should be usable in the engine. However, not all animations have been implemented yet.

2Our main character is only in need of a bit more polish work, then her animations will be considered complete. Work on polishing the boss’s animations has not started yet.

3Not all of the takes from our motion capture shoot ended up being usable. Our actor for the main character was male, and a couple of takes had movements that looked unattural on our character. Most movement-based takes ended up working for neither the main character nor the boss, so we’ve decided to do a quick solution of just creating some simple key frames that will be blended in the engine. The majority of movement takes that could not be used were high-speed movements such as dashes and charges.

4I’ve also spent a lot of time this week editing the trailer for our game, which will be shown at GGC. Currently the trailer is in a near-finished state with only one more take of gameplay footage needed, which I am currently waiting for a build to record from.